Subject:
Enchant Material Costs + Quest Warnings
Archived for Research (80Archive)
Version 2.0 screws up Transfer Plates Data
DRAFT DRAFT DRAFT
Overview:
Material Cost of Runic Enchantments Rank 1-5 for Enchant/ Empower, Disenchant, Transfer Plate
Warning: 2H Damage Enchant
Warning: Unlocking Captain Valor Raids
Warning: Unlocking last Dungeon (Vile Gate, Tier 4 Yellow Shards, Essence, Flux)
Warning: Unlocking weaker version of Holiday Goblin's "Bah" (Status Resist Enchant)
Body:
For a complete list of found enchants see ( viewtopic.php?f=13&t=1631 )
Material Cost of Runic Enchantments Rank 1-5 Last Updated 2013-Feb-04
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Terminology Note: "Flux, Correct Single Color" refers to each Enchantment requiring a specific color Flux (Amber- Skill, Emerald- Power, Indigo- Magic).
Runic Enchantments have a material cost associated with each action:
Creating (adding or improving on a specific piece of gear)
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Enchant (Workbench Time: 5 minutes)
100 Essence
1 Flux, Correct Single Color
1 Iron Graver
Empower Rank 1 into Rank 2 (Workbench Time: 15 minutes)
250 Essence
2 Flux, Correct Single Color
2 Iron Graver
Empower Rank 2 into Rank 3 (Workbench Time: 1 hour)
500 Essence
5 Flux, Correct Single Color
3 Iron Graver
Empower Rank 3 into Rank 4 (Workbench Time: 3 hours)
100 Refined Essence (Crafted from 1,000 Essence. Maximum crafted at one time is 99 Refined Essence per Workbench taking 8 hours and 15 minutes)
10 Flux, Correct Single Color
1 Steel Graver
Empower Rank 4 into Rank 5 (Workbench Time: 6 hours)
250 Refined Essence
25 Flux, Correct Single Color
2 Steel Graver
Empower Rank 5 into Rank 6 (Workbench Time: 12 hours)
500 Refined Essence
50 Flux, Correct Single Color
3 Steel Graver
Research Note: One item with a Runic Enchantment Rank 6 requires:
93 Flux, Correct Single Color or 837 for Nine Items
9,350 Essence (850 Essence + [850 * 10] for Refined Essence ) or 84,150 for Nine Items
872,500 Silver Coin ( [250 * 850= 212,500] for Refining Salts + [10,000 * 6= 60,000] for Iron Graver + [100,000 * 6= 600,000] for Steel Graver) or 7,852,500 for Nine Items
Destroying (Enchant no longer wanted due to better enchant)
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Note: Workbench Time appears to be 30 seconds for all Disenchant
Recovered from Disenchant on Rank 1
50 Essence
0 Flux, Correct Single Color
0 Iron Graver
Rank 2
125 Essence
1 Flux, Correct Single Color
1 Iron Graver
Rank 3
250 Essence
2 Flux, Correct Single Color
1 Iron Graver
Rank 4
50 Refined Essence
5 Flux, Correct Single Color
0 Steel Graver
Rank 5
125 Refined Essence
12 Flux, Correct Single Color
1 Steel Graver
Rank 6
250 Refined Essence
25 Flux, Correct Single Color
1 Steel Graver
Transferring (Moving between specific pieces of gear)
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Note: you cannot transfer a Rank 1 or Rank 2 Enchantment. Workbench Time appears to be 30 seconds for all Transfer Plates.
Transfer a Rank 3
500 Essence
5 Flux, Correct Single Color
3 Iron Graver
Transfer a Rank 4
100 Refined Essence
10 Flux, Correct Single Color
1 Steel Graver
Transfer a Rank 5
250 Refined Essence
25 Flux, Correct Single Color
2 Steel Graver
Research Note: The Disenchant/ Transfer Plate Math works out so you have a net *loss* of Essence and Flux if you use a Transfer Plate for Rank 1 or Rank 2 Enchantments. Instead you need to Disenchant Rank 1 and Rank 2 Enchantments then gather additional Materials to Enchant a new item. Venan is helping the players by disabling Transfer Plates until Rank 3.
Math Short Cut: Cost of creating a Transfer Plate Rank X from an Enchantment Rank X is the same as Empowering the Enchantment from Rank X-1 to Rank X.
Research Note: Transferring a Runic Enchantment creates a Transfer Plate. Just like the Holiday Goblin of Doom (HoliGob) dropped Elixirs, Transfer Plates allow Runic Enchantments to be bought on the Black Market, prizes in Venan Contests, rare drops or to allow characters to give or sell Transfer Plates in a future update. This would allow a character without the correct recipe to still obtain a Runic Enchantment. Enchantments gained through Transfer Plates can only be Empowered (increased in Rank) if you have the corresponding Recipe.
Enchant Warning Last Updated 2013-Feb-03
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Enchantment Warning: Shadow Walkers are the only class that does not get 2H weapons (Off Hand Dagger is not the same). 2H Damage Enchantment increases damage only if you have a 2H weapon equipped so Shadow Walkers cannot activate this enchantment (note 1). All classes can enchant a 1H weapon with 2H Damage Enchant which prevents the 2H Damage Enchant from ever activating. MY PERSONAL OPINION: Venan could change 1H Damage Enchant to Shield Attack Enchant and 2H Damage Enchant to No-Shield Attack. Shield Attack Enchant would only give you a damage bonus only if you had a shield equipped. No-Shield Attack Enchant would only give you a damage bonus if you you did *not* have a shield equipped.
Research Note: BarbSpice has a Tier 5 "Fork-blade Cutter" and a Tier 5 "Fork-blade Cutter of Brutality" with +1.00% 2H Damage, both do the same damage. For a control she has a Tier 5 "Fork-blade Cutter of Rage" with +1.00% 1H Damage which does approx. 50 more points in damage for her.
Note 1) dormant enchantments still increase your Might Rating.
Quest Warning Last Updated 2013-Jan-04
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Quest Warning: The Quest "Who Gives a Flux" (and the sequel Quest "What the Flux?") requires 5/5/5 or 5 each of Flux (Amber, Emerald, Indigo). This Quest is required to unlock the new area and Captain Valor Raids. Do not mess with Runic Enchantments until you have passed this Quest.
Quest Warning: There are multiple Vile Gate Essence Quests. One of them requires 500 Essence (50 Refined Essence *10 Essence per Refined= 500). These Quests are required to unlock the last Dungeon (Vile Gate) and Tier 4 Yellow Shards (Crit, Haste, Dodge).
Quest Warning: Some people like Knockback Resist, others like Status Resist (low level version of the Holiday Goblin of Doom's "Bah" Buff). Both are Emerald/ Power enchantment so you must pick one for each of the three item types that accept Emerald/ Power enchantments (Chest Armor, Leg Armor, Foot Armor). Knockback Resist can be bought, Status Resist is a Quest Reward for "Old Wounds" which unlocks the new Plateau.
Bj_DWR Topic Tag: Enchanting (32Enchanting)
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Bj_DWR Topic Tag: Enchanting (32Enchanting)