1.5 Complex Guide to Everything!

Have something to say about Book of Heroes? Post it here!

1.5 Complex Guide to Everything!

Postby Katt_Yosei » Sun Dec 30, 2012 9:22 pm

Warning!: This Guide is still a work in progress and will take weeks to fully complete!!


1.5 Complex Guide to Everything!

The Purpose: To assist anyone and everyone who has a question or needs help with any content from the newest 1.5 update. This is a work in progress and any contributions are more than welcome! This guide will be updated daily and will include more and more content, so please make sure to check back frequently!

Completion:
I. Updates and Changes: 67%
II. Where Do I Start in 1.5?!: 37%
III. Full Item List and Locations: 38%
IV. Useful Guides: 100%
V. Epilogue: 100%

Contributors:
Katt_Yosei
Hotasfire0Coolasice
LH_Anechi
Shekka
TCG_Japster

Table of Contents:
I. Updates and Changes
    A. Class Changes
      1. Justicar
      2. Shadow Walker
      3. War Mage
    B. Updates and Gameplay Changes
II. Where Do I Start in 1.5?!
    A. Quests
      1. Story
      2. Daily
    B. Workshop Crafts
      1. Enchanting
      2. Crafting
    C. Class Builds
      1. Justicar
      2. Shadow Walker
      3. War Mage
    D. Items and Consumables
      1. Potions
      2. Blessings
      3. Runes
    E. Weapons and Armor
      1. Justicar
      2. Shadow Walker
      3. War Mage
      4. Accessories
    F. Gems: Tips and Availability
      1. Gems Available
      2. Justicar Usage
      3. Shadow Walker Usage
      4. War Mage Usage
III. Full Item List and Locations
    A. Crafting
    B. Quest
    C. Consumable
    D. Boss
    E. Miscellaneous
IV. Useful Guides
V. Epilogue
    A. Sources
    B. Conclusion

Without further ado, I present the 1.5 Complex Guide to Everything! Thanks to everyone who contributes/contributed to this guide, and I will work my very hardest to assist as many people as I can with this guide. More colors and content will be added as time goes by. Remember to just Search for text using the Table of Contents, to more easily go from section to section! Happy Hunting Heroes!


I. Updates and Changes: In this section we will be going over the newest additions to the Book of Heroes. If you have questions about your class, what was added to the game, or just tips on how to survive in 1.5, this is a great section for you!

Skill Formulas are as follows:
Name: [Cooldown] Effect.
Cast Time will not be listed since it is effected by Haste. Otherwise, If someone wants to give the base Cast Times, then I will be more-than-happy to list them.


A. Class Changes

1. Justicar

Welcome, all you heroes who embody Justice! Who want to take hits, just as well as dish them out! Raise your shields and clash your swords, rejoice in your newly acquired skills!

Returning Abilities:

Brutal Strike: [1.0s] A brutal attack that deals 120%/140%/160% weapon damage.

Cleave: [2.0s]A wide swing that deals 100%/120%/140% weapon damage to all enemies.

Wound: [1.0s] A vicious attack that deals 70%/85%/100% weapon damage and applies a stack of Bleeding, dealing an additional 75% weapon damage over 5s.

Stunning Blow: [4.5s/6.0s/7.5s] An overhead attack that deals 40% weapon damage and stuns an enemy for 3/4/5 seconds. Stun breaks when enemy is damaged.

Radiant Light: [1.0s] A Spirit attack that deals 40%/60%/80% weapon damage to all enemies and purges 1/2/3 beneficial effects.

Smite: [3.0s] A Spirit attack that deals 150%/175%/200% weapon damage. The attack cannot be avoided.

Seismic Slash: [6.0s] Deals 40%/50%/60% weapon damage to all enemies and pushes back their ability timers by .75/1/1.25 seconds. Cannot be used within the first 1 second of combat. (Has no effect on stunned enemies).

Heroic Will: [10.0s] Reduce your ability cooldown timers by 1/2/3 second(s), allowing you to more quickly reuse your combat abilities.

New Skills:

Weapon Focus: [Passive] Increases melee rating by 5%/10%/15%.

Rend: [Passive] Grants a 20%/35%/50% chance for any successful attack to apply a stack of Bleeding to the target, causing 75% weapon damage over 5 seconds. (Currently doesn't tick if you re-apply bleeds before a second passes.)

Overkill: [Passive] Increases your critical hit chance by 15%/30%/50% on your next attack following a killing blow.

Brutality: [Passive] Grants +15%/30%/50% to your critical hit power while you are wielding a two-handed weapon.

Stagger: [Passive] Grants a 33%/67%/100% chance after blocking an attack to gain a 30% bonus to your next attack against the attacker.

Frenzy: [Passive] Grants +5%/10%/15% physical damage to targets affected by Bleeding.

Backswing: [Passive] Grants 25%/50%/75% chance to deal a bonus 100% weapon damage to a target after it dodges a physical attack.

Vengeance: [Passive] 20%/35%/50% chance after being hit to gain Vengeance, increasing outgoing damage by 5%. Stacks up to 3.

2. Shadow Walker

Color Key
||| = Physical
||| = Poison-Related
||| = Neutral

Shadow Walker Abilities :

Returning Abilities

Toxic Blade[1.0s]: A Nature attack that coats your weapon in poison, dealing 110/130/150% weapon damage and applying a stack of Poisoned that reduces resistance to nature damage by 15%.

Caltrops: [3.0s] Litter the ground with sharp spines, slowing enemies by 15/20/25%, halving their dodge chance, and dealing 60/90/120% weapon damage over 3 seconds.

Ensnare: [4.5/6.0/7.5s] Trap your enemy in a net, stunning them for 3/4/5 seconds. Stun breaks when enemy is damaged.

Piercing Strike: [1.0s] Move in for the kill, dealing 110/130/150% weapon damage with a +15/20/25% chance to deal critical damage.

Poison Cloud: [2.0s] A Nature attack that envelops all foes within a poisonous cloud and deals 60/80/100% weapon damage plus an additional 60/90/120% weapon damage over 3 seconds.

Reflexive Strike: [1.0s] A quick attack that deals 50/60/70% weapon damage.

Acid Spray: [2.0s] A Nature attack that drenches your foes in a searing acid, dealing 50/65/80% weapon damage and applying a stack of Poisoned that reduces resistance to nature damage by 15%.

Smoke Bomb: [6.0s] Create a smoke-screen, decreasing your ability cooldown timers by 1 second and increasing enemy ability timers by 0.5/0.75/1 seconds. Cannot be used within the first 1 second of combat.

New Abilities

Dual Wield: [Passive] Increases damage from your offhand weapon attack by 100%. (EDITOR NOTE : I have been informed this passive only affects your basic 'attack', and is therefore not worth it in the long run.)

Maneuver: [Passive] Increases dodge chance by 5/10/15%.

Assassinate: [Passive] Grants 25/50/75% chance to deal a bonus 100% weapon damage to a random target after scoring a killing blow.

Critical Eye: [Passive] Grants +10/15/20% chance to deal a critical hit with physical attacks.

Riposte: [Passive] Grants a 20/35/50% chance to immediately complete your current action after dodging an enemy attack. (The Shadow Walker's Snap Cast)

Neurotoxin: [Passive] Grants +5/10/15% chance to deal a critical hit to targets affected by Poisoned.

Urgency: [Passive] Grants a 10/20/30% chance after being hit to gain +15% haste for 2 seconds.

Corrosive Blades: [Passive] Grants a 20/35/50% chance for any successful attack to apply a stack of Poisoned to the target, reducing resistance to nature damage by 15%.

Contributed by Hotasfire0Coolasice

3. War Mage


B. Updates and Gameplay Changes

Please Refer to Venan's Patch Notes for an easy overview of the 1.5 version update. They did a great job with this update, so please make sure to show your appreciation!

Venan 1.5 Update Overview


II. Where Do I Start in 1.5?!

    A. Quests

      1. Story

        As of 1.5 we have a brand new story-line and a brand new zone to explore! The Undrian Plateau! As this Quest section becomes more and more complete, there will be full explanations of each quest, what they are, and how to complete them! Look forward to this section the most, there will be a lot of effort put in here :).

        a. Incursions

        b. Blood Fang

        c. Craft-man's Table

      2. Daily

      3. Side


    B. Workshop Crafts:

    • Each character is given a free workbench. Two additional workbenches can be rented for 5 and 10 Gold Shields respectively, in order to craft more items simultaneously.

    • Crafting and Enchanting takes a certain amount of time which can be sped up by using Catalysts. Catalysts cost 5 Gold Shields each and speed up time by 1 hour.
    • When a project is complete, you must return to the Workshop in order to finish the task and pick up your item/enchantment.
    • Recipes for crafting specific items or Runic Enchantments are available from a variety of sources. Some may be received from quests as rewards, or drops from high-ranking monsters/bosses.


      1. Enchanting:

      • You can now apply Enchantments on your equipment in order to further improve your character at the Workshop.

      • These Enchantments are fixed to the specific piece of equipment you attach them to.

      • Having higher level Enchantments will increase your Might rating.

      • There are 3 different types of Enchantments: Skill, Power, and Magic.
          i. Skill Enchantments can be placed on Helmets, Gloves, and One-hand/Two-hand Weapons.
          ii. Power Enchantments can be placed on Chest Armor, Leg Armor, and Boots.
          iii. Magic Enchantments can be placed on Amulets, Cloaks, and Rings.
          iv. Off-hand Weapons and Shields cannot be Enchanted.

      • Empowering/'Powering-up' Enchantments uses gradually more materials. Tier 1 typically uses 100x Essence, 1x Flux, and 1x Iron Graver. Tier 2 typically uses 250x Essence, 2x Flux, and 1x Iron Graver. Tier 3 typically uses 500x Essence, 5x Flux, and 1x Iron Graver.


        a. Buyable Recipes
          i. Healing Bonus: +3.00% Healing Bonus - Buy for 200,000
          ii. Knockback Resist +3.00% Knockback Resist - Buy for 200,000
          iii. Accuracy: +1.50% Accuracy - Buy for 200,000

        b. Quest Obtained Recipes

          i. Luck: +0.50% Luck
          ii. Status Resist: +1.50% Status Resist

      Information about each enchantment is listed below, courtesy of LH_Anechi

        a. Skill Enchantments:

        • Accuracy: Reduces the chance an enemy can dodge your attacks. Buyable
        • Armor Penetration: Increases the amount of damage that is unmitigated against your target's Armor. Quest
        • Initiative: Increases your chance of catching your enemies off guard or surprising them. Direhorn
        • One-handed Bonus: Increases One-hand weapon damage. Lord of Blades
        • Two-handed Bonus: Increases Two-hand weapon damage. Lord of Blades

        b. Power Enchantments:

        • Block: Increases your chance to Block with a Shield. Goblin King
        • Block Power: Increases the amount of damage a Block will mitigate.
        • Defense: Increases your Armor's defense.
        • Knockback Resist: Decreases the amount of time you get knocked back by abilities that have knockback. Buyable
        • Resilience: Decreases the chance that you will be hit by a critical strike. Direhorn
        • Status Resist: Reduces the chance a negative effect can be placed on you. Quest

        c. Magic Enchantments:

        • Damage Bonus Fire: Increases Fire damage.
        • Damage Bonus Ice: Increases Ice damage.
        • Damage Bonus Nature: Increases Nature damage.
        • Damage Bonus Physical: Increases Physical damage.
        • Damage Bonus Spirit: Increases Spirit damage.
        • Energy Regen: Increases your Energy regeneration rate.
        • Healing Bonus: Increases the amount you get healed by potions. Buyable
        • Luck: Increases the chance to receive an additional bonus loot roll from enemies. Quest


      2. Crafting


        a. Buyable Recipes

          i. Minor Potion of Power: Gives 10% magic and melee bonus for the first 10s of combat.
          3x Polar Melt
          10x Undead Ichor

          ii. Minor Potion of Haste: Gives 5% haste bonus for the first 10s of combat.
          3x Fell Leaf
          10x Undead Ichor

          iii. Minor Potion of Magic Resist: Gives 5% magic resist bonus for the first 10s of combat.
          3x Dark Ether
          10x Undead Ichor

          iv. Minor Potion of Crit: Gives 5% crit bonus for the fist 10s of combat.
          3x Fire Crystal
          10x Undead Ichor

          v. Blackened Ichor: A useful component for potions.
          10x Undead Ichor
          1x Refining Salts

        b. Quest Obtained Recipes

          i. Dimensional Flux: Used for the Dimensional Analyzer. (Quest)
          5x Amber Flux
          5x Emerald Flux
          5x Indigo Flux

          ii. Glenfort Light Essence: The concentrated essence of Glenfort's outdoor creatures. (Quest)
          10x Alpha Wolf Paw
          10x Grizzly Tooth
          10x Black Wyvern Scale

          iii. Glenfort Dark Essence: The concentrated essense of Glenfort's creatures of the dark. (Quest)
          10x Cave Serpent Venom
          10x Dark Ether
          10x Iron Basilisk Eye

          iv. Refined Essence: Creates Refined Essence, used for mid-tier enchantments. (Quest)
          10x Essence
          1x Refining Salts

          v. Vile Gate Essense: The secret to the Vile Gate's power. (Quest)
          1x Glenfort Light Essence
          1x Glenfort Dark Essence
          20x Refined Essence

          vi. Minor Potion of Dodge: Gives 5% dodge chance for the first 10s of combat.
          3x Mountain Lichen
          10x Undead Ichor

          vii. Potion of Dodge: Gives 20% dodge chance for the first 10s of combat.
          1x Alpha Wolf Paw
          3x Mountain Lichen
          3x Blackened Ichor

          viii. Potion of Power: Gives 25% magic and melee bonus for the first 10s of combat.
          1x Grizzly Tooth
          3x Polar Melt
          3x Blackened Ichor

          ix. Minor Potion of Melee Resist: Gives 5% bonus magic resist for the first 10s of combat.
          3x Iron Ore
          10x Undead Ichor


    C. Class Builds

    • The way I'm going to set up the builds is the way I set them up in the game itself. There will be a Title and Description of the build itself, then I'll have the numbers tiered and listed. It's up to you from there to allocate the points.

      1. Justicar

        a. Wave of Power - Made for grinding through monsters and questing. Strong with AoE and not bad defensive capabilities. This is a physical build, meant to adapt and survive as necessary.
        Tier 1: 3-3-3-3
        Tier 2: 1-1-0-3
        Tier 3: 0-3-0-3
        Tier 4: 1-0-3-3
        Contributed by: Katt_Yosei

      2. Shadow Walker

      3. War Mage


    D. Items and Consumables


      1. Potions

      • Small Healing Potion: Restores 300 health - Buy for 75 Silver.

      • Medium Healing Potion: Restores 800 health - Buy for 225 Silver.

      • Large Healing Potion: Restores 2000 health - Buy for 550 Silver.

      • Powerful Healing Potion: Restores 3500 health - Buy for 1,250 Silver.

      • Cleansing Potion: Removes up to 3 negative status effects - Buy for 150 Silver.

      • Minor Potion of Crit: Increases your crit chance by 5% for 10s of combat.

      • Minor Potion of Dodge: Increases your dodge chance by 5% for 10s of combat.

      • Minor Potion of Magic Resist: Reduce magic damage by 5% for 10s of combat.

      • Minor Potion of Melee Resist: Reduce melee damage by 5% for 10s of combat.

      • Minor Potion of Power: Increases melee/spell ratings by 10% for 10s of combat.

      • Potion of Crit: Increases your crit chance by 20% for 10s of combat.

      • Potion of Dodge: Increases your dodge chance by 20% for 10s of combat.

      • Potion of Magic Resist: Reduce magic damage by 20% for 10s of combat.

      • Potion of Melee Resist: Reduce melee damage by 20% for 10s of combat.

      • Potion of Power: Increases melee/spell ratings by 25% for 10s of combat.

      • Potion of Haste: Increases your haste by 15% for 10s of combat.

      2. Blessings

      • Elixir of Fortune: Increases the amount of Silver Coins earned in combat by 25% for 24 hours - Buy for 5 GS.
      • Greater Elixir of Fortune: Increases the amount of Silver Coins earned in combat by 25% for 7 days - Buy for 25 GS.

      • Elixir of Stamina: Decreases energy regeneration time by 20% for 12 hours - Buy for 10 Gold Shields.

      • Greater Elixir of Stamina: Decreases energy regeneration time by 20% for 7 days - Buy for 80 Gold Shields.

      • Elixir of Might: Increases melee and spell rating by 25% for 24 hours - Buy for 5 Gold Shields.

      • Greater Elixir of Might: Increases melee and spell rating by 25% for 7 days - Buy for 25 Gold Shields.

      • Elixir of Protection: Decreases all incoming damage by 25% for 24 hours - Buy for 5 Gold Shields.

      • Greater Elixir of Protection: Decreases all incoming damage by 25% for 7 days - Buy for 25 Gold Shields.

      • Elixir of Speed: Increases speed by 25% for 24 hours - Buy for 5 Gold Shields.

      • Greater Elixir of Speed: Increases speed by 25% for 7 days - Buy for 25 Gold Shields.

      • Elixir of Wisdom: Earn 25% more experience from enemies for 24 hours - Buy for 8 Gold Shields.

      • Greater Elixir of Wisdom: Earn 25% more experience from enemies for 7 days - Buy for 40 Gold Shields.

      • Elixir of Vitality: Increases max health by 25% for 24 hours - Buy for 5 Gold Shields.

      • Greater Elixir of Vitality: Increases max health by 25% for 7 days - Buy for 25 Gold Shields.

      3. Runes

      • Minor Break Rune: Interrupts an enemy's attack.

      • Minor Purge Rune: Removes 1 beneficial effect from an enemy.

      • Minor Fire Rune: Deals Fire damage to all enemies and burns them for additional damage.

      • Minor Frost Rune: Deals Ice damage to all enemies and slows them.

      • Minor Blight Rune: Deals nature damage to all enemies and decreases their damage.

      • Minor Spirit Rune: Deals Spirit damage to all enemies and decreases their defense.

      • Major Break Rune: Interrupts all enemy's attacks.

      • Major Purge Rune: Removes 3 beneficial effect from an enemy.

      • Major Fire Rune: Deals Fire damage to all enemies and burns them for additional damage.

      • Major Frost Rune: Deals Ice damage to all enemies and slows them.

      • Major Blight Rune: Deals nature damage to all enemies and decreases their damage.

      • Major Spirit Rune: Deals Spirit damage to all enemies and decreases their defense.


    E. Weapons and Armor

    • Due to saving time and effort, only weapons and armor from T11 and on will be listed.
      Weapons and Armor will be organized as listed:
    • Name: Stats - Tier - Price

    1. Justicar

      a. Helmets:

      • Soulstrike Helmet: 251 Defense - Tier 11 - Buy for 48 Gold Shields

      • Champion Crown: 293 Defense - Tier 12 - Buy for 1,120 Knight Valor

      • Holiday Hat: 132 Defense - Tier 13 - Obtain via Christmas Goblin Seasonal Feat completion

      • Demonsbane Helm: 399 Defense - Tier 14 - Buy for 1,493 Champion Valor

      b. Chest Armor:

      • Soulstrike Cuirass: 503 Defense - Tier 11 - Buy for 96 Gold Shields

      • Champion Cuirass 587 Defense - Tier 12 - Buy for 2,240 Knight Valor

      • Demonsbane Breastplate: 798 Defense - Tier 12 - Buy for 2,986 Champion Valor

      c. Gauntlets:

      • Soulstrike Gauntlets: 201 Defense - Tier 11 - Buy for 39 Gold Shields

      • Champion Vambraces: 235 Defense - Tier 12 - Buy for 896 Knight Valor

      • Demonsbane Gauntlets - Tier 14 - Buy for 1,195 Champion Valor

      d. Leg Armor

      • Soulstrike Chausses: 352 Defense - Tier 11 - Buy for 67 Gold Shields

      • Champion Tassets: 411 Defense - Tier 12 - Buy for 1,568 Knight Valor

      • Demonsbane Tassets: 559 Defense - Tier 14 - Buy for 2,090 Champion Valor

      e. Boots

      • Soulstrike Sabatons: 201 Defense - Tier 11 - Buy for 39 Gold Shields

      • Champion Greaves: 235 Defense - Tier 12 - Buy for 896 Knight Valor

      • Demonsbane Greaves: 319 Defense - Tier 14 - Buy for 1,195 Champion Valor

    2. Shadow Walker

    3. War Mage

    4. Accessories

      a. Cloaks

      • Soulstrike Cloak: 216 Defense - Tier 11 - Buy for 58 Gold Shields

      • Champion Cape: 251 Defense - Tier 12 - Buy for 1,344 Knight Valor

      • Demonsbane Mantle 342 Defense - Tier 14 - Buy for 1,792 Champion Valor

      b. Amulets

      • Soulstrike Pendant: Tier 11 - Buy for 67 Gold Shields

      • Champion Talisman: Tier 12 - Buy for 1,568 Knight Valor

      • Demonsbane Necklace: Tier 14 - Buy for 2,090 Champion Valor

      c. Rings

      • Soulstrike Band: Tier 11 - Buy for 67 Gold Shields

      • Champion Band: Tier 12 - Buy for 1,568 Knight Valor

      • Demonsbane Ring: Tier 14 - Buy for 2,090 Champion Valor


    F. Gems: Tips and Availability

      It is theorized that Trask will drop T4 Blue Gems, Goblin King will drop T4 Red Gems, and Lord of Blades will drop T4 Yellow Gems. This makes sense from the current Gem Drops list that we have and the fact that they drop the respective colors as shards

      1. Gem Drops

        a. Trask
        • Tier 4 Blue Shard
        • Protection (Physical Resist) Tier 4
        b. Lord of Blades
        • Tier 4 Yellow Shard
        • Alacrity (Haste) Tier 4
        c. Goblin King
        • Tier 4 Red Shard
        • Intelligence (Magic) Tier 4

      2. Justicar Usage

      3. Shadow Walker Usage

      4. War Mage Usage


III. Full Item List and Locations

    A. Crafting

    • Indigo Flux - World Event Incursion Portal.
    • Emerald Flux - World Event Incursion Portal.
    • Amber Flux - World Event Incursion Portal.
    • Essence - World Event Incursion Portal.
    • Fire Crystals - Lava Caves/Flame Cavern, Dragonmoor.
    • Undead Ichor - Helion's Pass, Lake Nithus.
    • Fel Leaves - Ferndell Swamp, Fellmarsh.
    • Mountain Lichen - Urgresh Peak, The Urgresh Mountains.
    • Iron Ore - Waterfall Cavern, Cursed Quarry.
    • Polar Melt - Icy Wastes, The Frozen Vale.
    • Unstable Ether - Gate Warden Elite in Ancestral Ruins, Lake Nithus.
    • Dark Ether - Undead in Lake Nithus. (Helion's Pass works well)
    • Grizzly Tooth - Steelclaw Elite in Heart of the Ebian, Ebian Forest.
    • Alpha Wolf Paw - Bloodfang Elite in Dunia's Meadow, Glenfort Plains.
    • Cave Serpent Venom - Cave Serpent Elite in The Energy Mine, Cursed Quarry.
    • Black Wyvern Scale - Black Wyvern Elite in Canyon of Shadow, Urgresh Mountains.
    • Iron Basilisk Eye - Iron Basilisk Elite in Flame Cavern, Dragonmoor.

    B. Quest
    C. Consumable
    D. Boss
    E. Miscellaneous

IV. Useful Guides

Gem Drop List by Tiamat

Items & Gems: Tiers,Slots,etc.,(Data,Strategy,Tip,P1-7b) by Bj_DWR

Enemy Locations (Tip, Data, Materials, Daily Bounty) by Bj_DWR

Raid Stats by FT_NikoNarf

Alchemy Lockbox Gambling Data (v1.5) by TCG_japster

World Event: Incursion Portals Schedule by Bj_DWR

V. Epilogue

    A. Sources:
    • Katt_Yosei - My own time and effort in-game.
    • Venan 1.5 Patch Notes
    • ARC_Baddman
    • Tiamat
    • Big thanks to Bj_DWR for his useful guides!
    • Arthoris for material locations
    • TCG_japster for material locations, Lockbox stats, and crafting recipes
    • Hotasfire0Coolasice for Shadow Walker Skills
    • LH_Anechi for Enchanting information
    • Shekka for Enchanting information
    • Bj_DWR for Portal Schedules

    B. Epilogue: Thanks again to everyone who has contributed or taken the time to read this guide. A lot of effort has been put into it and is continued to be put into making this the best guide 1.5 has to offer. If you have any questions, feel free to message me in game at Katt_Yosei. If you wish to contribute to make this guide better, please feel free to post in this thread.

With BoH Love~

~~Katt
Last edited by Katt_Yosei on Sun Jan 06, 2013 3:08 pm, edited 18 times in total.
Image
User avatar
Katt_Yosei
 
Posts: 21
Joined: Sun Dec 02, 2012 7:18 pm

Re: 1.5 Complex Guide to Everything!

Postby Hotasfire0Coolasice » Mon Dec 31, 2012 12:43 am

I am amazed. This practically sums up the major parts/and or what you need to know of BoH. May I ask you how long this took, and could I help gather data for SW? Thanks,

HOT
TASTE THE RAINBOW
User avatar
Hotasfire0Coolasice
 
Posts: 208
Joined: Mon Jul 02, 2012 12:25 am

Re: 1.5 Complex Guide to Everything!

Postby Katt_Yosei » Mon Dec 31, 2012 1:09 am

What I have so far in this guide and all of the organizing to actually put it together took me about 6-ish hours. I just know i started working on it around 2pm and ended up getting so over-loaded that I had to stop around 9pm xD.

If you could gather any data for the guide Hotasfire0Coolasice, that would be incredible. I will take all the help I can get, and this will definitely end up being a community project.

Thanks for the warm reply and compliment, that makes all the work worth the effort!
Image
User avatar
Katt_Yosei
 
Posts: 21
Joined: Sun Dec 02, 2012 7:18 pm

Re: 1.5 Complex Guide to Everything!

Postby Hotasfire0Coolasice » Mon Dec 31, 2012 1:37 am

Color Key
||| = Physical
||| = Poison-Related
||| = Neutral

Shadow Walker Abilities :

Returning Abilities

Toxic Blade [1.0s] :
A Nature attack that coats your weapon in poison, dealing 110/130/150% weapon damage and applying a stack of Poisoned that reduces resistance to nature damage by 15%.

Caltrops [3.0s]:
Litter the ground with sharp spines, slowing enemies by 15/20/25%, halving their dodge chance, and dealing 60/90/120% weapon damage over 3 seconds.

Ensnare [4.5/6.0/7.5s]: Trap your enemy in a net, stunning them for 3/4/5 seconds. Stun breaks when enemy is damaged.

Piercing Strike [1.0s]: Move in for the kill, dealing 110/130/150% weapon damage with a +15/20/25% chance to deal critical damage.

Poison Cloud [2.0s]: A Nature attack that envelops all foes within a poisonous cloud and deals 60/80/100% weapon damage plus an additional 60/90/120% weapon damage over 3 seconds.

Reflexive Strike [1.0s]: A quick attack that deals 50/60/70% weapon damage.

Acid Spray [2.0s]: A Nature attack that drenches your foes in a searing acid, dealing 50/65/80% weapon damage and applying a stack of Poisoned that reduces resistance to nature damage by 15%.

Smoke Bomb [6.0s]: Create a smoke-screen, decreasing your ability cooldown timers by 1 second and increasing enemy ability timers by 0.5/0.75/1 seconds. Cannot be used within the first 1 second of combat.

New Abilities

Dual Wield : Increases damage from your offhand weapon attack by 100%. (EDITOR NOTE : I have been informed this passive only affects your basic 'attack', and is therefore not worth it in the long run.)

Maneuver : Increases dodge chance by 5/10/15%.

Assassinate : Grants 25/50/75% chance to deal a bonus 100% weapon damage to a random target after scoring a killing blow.

Critical Eye : Grants +10/15/20% chance to deal a critical hit with physical attacks.

Riposte : Grants a 20/35/50% chance to immediately complete your current action after dodging an enemy attack. (The Shadow Walker's Snap Cast)

Neurotoxin : Grants +5/10/15% chance to deal a critical hit to targets affected by Poisoned.

Urgency : Grants a 10/20/30% chance after being hit to gain +15% haste for 2 seconds.

Corrosive Blades : Grants a 20/35/50% chance for any successful attack to apply a stack of Poisoned to the target, reducing resistance to nature damage by 15%.
TASTE THE RAINBOW
User avatar
Hotasfire0Coolasice
 
Posts: 208
Joined: Mon Jul 02, 2012 12:25 am

Re: 1.5 Complex Guide to Everything!

Postby Katt_Yosei » Mon Dec 31, 2012 1:59 am

Hotasfire0Coolasice wrote:Shadow Walker Abilities :
Returning Abilities...


Hotasfire0Coolasice, your post was perfect. I was easily able to edit it in and that adds even more-so to the completion of the guide. Thank you very much for your help. I noted your contribution in the guide, but even moreso the community as a whole thanks you :)
Image
User avatar
Katt_Yosei
 
Posts: 21
Joined: Sun Dec 02, 2012 7:18 pm

Re: 1.5 Complex Guide to Everything!

Postby Hotasfire0Coolasice » Mon Dec 31, 2012 2:48 am

Katt_Yosei wrote:
Hotasfire0Coolasice wrote:Shadow Walker Abilities :
Returning Abilities...


Hotasfire0Coolasice, your post was perfect. I was easily able to edit it in and that adds even more-so to the completion of the guide. Thank you very much for your help. I noted your contribution in the guide, but even moreso the community as a whole thanks you :)


No problem, and there will be more to come, but my 'device' is practically dead so I can't gather in-game data.
TASTE THE RAINBOW
User avatar
Hotasfire0Coolasice
 
Posts: 208
Joined: Mon Jul 02, 2012 12:25 am

Re: 1.5 Complex Guide to Everything!

Postby Anechi » Wed Jan 02, 2013 4:43 am

Skill Enchantments:

Accuracy: Reduces the chance an enemy can dodge your attacks. Buyable
Armor Penetration: Increases the amount of damage that is unmitigated against your target's Armor. Quest
Initiative: Increases your chance of catching your enemies off guard or surprising them.
One-handed Bonus: Increases One-hand weapon damage. Lord of Blades
Two-handed Bonus: Increases Two-hand weapon damage. Lord of Blades

Power Enchantments:

Block: Increases your chance to Block with a Shield. Goblin King
Block Power: Increases the amount of damage a Block will mitigate.
Defense: Increases your Armor's defense.
Knockback Resist: Decreases the amount of time you get knocked back by abilities that have knockback. Buyable
Resilience: Decreases the chance that you will be hit by a critical strike. Direhorn
Status Resist: Reduces the chance a negative effect can be placed on you. Quest

Magic Enchantments:

Damage Bonus Fire: Increases Fire damage.
Damage Bonus Ice: Increases Ice damage.
Damage Bonus Nature: Increases Nature damage.
Damage Bonus Physical: Increases Physical damage.
Damage Bonus Spirit: Increases Spirit damage.
Energy Regen: Increases your Energy regeneration rate.
Healing Bonus: Increases the amount you get healed by potions. Buyable
Luck: Increases the chance to receive an additional bonus loot roll from enemies. Quest

This is what i have found out so far. Thx to Japster for info about Lord of Blades drops.
Anechi
 
Posts: 29
Joined: Tue Sep 04, 2012 7:17 am

Re: 1.5 Complex Guide to Everything!

Postby japster » Wed Jan 02, 2013 10:10 pm

LH_Anechi wrote:
This is what i have found out so far. Thx to Japster for info about Lord of Blades drops.


I received confirmation from Mike that we have found almost all findable recipes. But there are 2 more that have yet to be found. The rest are all unreleased. Guess we still need to do more hunting!
japster
 
Posts: 417
Joined: Wed Apr 11, 2012 2:22 pm

Re: 1.5 Complex Guide to Everything!

Postby Katt_Yosei » Wed Jan 02, 2013 11:33 pm

LH_Anechi wrote:Skill Enchantments:

Power Enchantments:

Magic Enchantments:



Thanks for the info Anechi! I'll load it up tomorrow morning ^~^
Image
User avatar
Katt_Yosei
 
Posts: 21
Joined: Sun Dec 02, 2012 7:18 pm

Re: 1.5 Complex Guide to Everything!

Postby EJ_MKej » Thu Jan 03, 2013 10:44 am

Have you considered creating a wiki on wikia.com? I think this content would be best placed there.
EJ_MKej
 
Posts: 3
Joined: Wed Oct 17, 2012 12:49 pm

Next

Return to Discussions

Who is online

Users browsing this forum: Dekkion and 0 guests

cron