precisely the riposte abilitie ,
for now when riposte occur , without been affect by any knockback :
PlayerX : attack occur ,
Walker : dodge ( attack continue from there )
PlayerX: new move select
Walker : attack timer continue
PlayerX : attack occur ,
Walker : dodge / riposte
PlayerX: new move select
Walker : attack occur ( else if knockback continue from there )
but meaning of riposte should not be riposte ? like abilitie info say...immediately
like :
PlayerX : attack occur ,
Walker : dodge / riposte
Walker : attack occur ( else if knockback continue from there )
Walker : else new move select
PlayerX : (else if backswing then attack occur )
PlayerX : new move select
...
else it mean riposte automaticly penalize with 0.00001 second of knockback from knowere
for allow backswing to proc first , ( pick justi as sample , could append with other class )
after all dodge should be the bonus for the class , and seem more unlucky when riposte occur now...
