by Aiyardana » Wed Oct 17, 2012 10:32 am
I've been noticing more PVP posts lately, and fewer cries of opposition.
But I would like to hear from folks who are opposed to it as well as those who want it. I particularly want to know, in games with PVP, what is the thing that makes you not want to do it? Here are two observations that I have about the subject, one I liked and one I didn't:
1) On Eve Online, you were totally live, and every real player was a potential PVP target (and it was really up to your own assessment whether to engage or not). In large part, you generally could run away from players who were out to get you, or you could stay in high sec areas where the NPC police would protect you. I thought it was awesome because I was not being expected to fight anyone, and sometimes you could just sit back and watch an attack go down. Besides which, except in alliance controlled space, most players didn't want to fight you anyhow. They had a trick though to allow players to engage in PVP without the federation police blowing you up: join the same corp. You can always PVP within corp without penalty (except getting blown up by another player and losing whatever loot you happened to have on you at the time).
2) I play Blood Brothers that has a lot of PVP. It's a weird kind of PVP because it isn't live face-to-face--your opponent has no idea you're fighting them, and they get no penalties (that I can tell) for losing to you. I find it highly unsatisfactory, particularly because the point is to rank among other players, and there is no way I will ever rank given the amount of time I can spare to play. Again, you can decline the challenges, but it does you no good in terms of advancing through the game. In fact, the game has turned into a personal challenge to collect all the familiar types, and once I'm done, that'll be the end of that.
What about you? Likes or dislikes?