Found a bug in Book of Heroes? Tell us about it here.


Postby YvYs5 » Wed Dec 23, 2015 7:53 pm

Over time we wish this issue could be resolved !

without do anything , servor will resync all player who are playing 5 minutes before event start , so many echo of the same data cause the servor lag . encode data and decode client side ? one transmit of 32 bit should be more than enough ?

-removed obsolete channel . like events one . anyway portal and event are display in guild - main language - pvp channel

-allow user to unselect channels not used...

or completely retink the sync system ?

please !
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