Update 2.3.0 - Server Maintenance - December 2nd, 2014

A preview of the newest features and previous build notes.

Re: Update 2.3.0 - Server Maintenance - December 2nd, 2014

Postby japster » Fri Dec 05, 2014 8:49 am

Thankful_Watson wrote:I would welcome a fix on Condemn and was surprised to see the slow down.

I am interested in the notion that the loot is better in phase 2 than it had been. Perhaps it is, but I'm not at all sure it is good enough compared with….There are plenty of players who would be tempted by that kind of differential to hold off for phase 3.


Hurry and edit/delete your post! OMG! Do not post such statistics here in public :P
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Re: Update 2.3.0 - Server Maintenance - December 2nd, 2014

Postby Bbbb » Fri Dec 05, 2014 11:19 am

Derrin, low sample size.....

I haven't sat down and logged my results, but P2 and P3 now seem about equal in essence from my experience so far. On silver, I don't pay attention though.

I have noticed one weird thing though. Some guilds still have slow P2 and fast P3. Others (e.g. Kingdom) now has faster P2 and much slower P3.
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Re: Update 2.3.0 - Server Maintenance - December 2nd, 2014

Postby DreamingDæmon » Fri Dec 05, 2014 1:18 pm

Bbbb wrote:Derrin, low sample size.....

I haven't sat down and logged my results, but P2 and P3 now seem about equal in essence from my experience so far. On silver, I don't pay attention though.

I have noticed one weird thing though. Some guilds still have slow P2 and fast P3. Others (e.g. Kingdom) now has faster P2 and much slower P3.


A buncha people who were previously waiting and hoarding for p3 are hitting some p2 now as well - so p2 speeds up and p3 slows down - I've seen a few guids with the same thing.
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Re: Update 2.3.0 - Server Maintenance - December 2nd, 2014

Postby svako » Sat Dec 06, 2014 6:39 am

CheMClarc wrote:Juggernaut's cooldown was pushed back a rank because we did not like the interaction between being able to use the ability then directly use it again once the buff wore off by using heroic will. Our pvp analytics showed that Justicars had an increased winning rate over War Mages once that combination was possible. The minor nerf only allows a small opening for both classes to get status effect abilities in if Justicars do not build status resistance to deny that chance.

Our pvp analytics showed that the majority of War Mages were not using the ability, Magma Jet, which has a powerful debuff that can be used to turn the tide of battle against the other classes that have higher armor values. This minor damage increase will hopefully help Mages weaken Justicars so that their direct damage increases when Juggernaut is up.

We didn't change anything with Shadow Walkers because they currently have a higher win ratio against Justicars than we would like to see.


So when JC kills more WM than you like, you nerf JC.
When SW kills more JC than you like, you do nothing to SW.
So you changed
SW > JC
JC > WM
WM > SW

to
SW >> JC
JC = WM
WM > SW


Really good and logical move!!!

EDIT: I got over it :) Do the same :)
Last edited by svako on Thu Dec 11, 2014 6:22 pm, edited 1 time in total.
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Re: Update 2.3.0 - Server Maintenance - December 2nd, 2014

Postby Mr_Op » Sat Dec 06, 2014 12:20 pm

With sw on t16 gear their off hand still appears to give +1 for gear set is that intentional?
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Re: Update 2.3.0 - Server Maintenance - December 2nd, 2014

Postby _Cal_ » Mon Dec 15, 2014 9:09 pm

it would be nice to decrease condem coldown(or another spirit attack), i had to use simple attack because all attacks were in coldown. since the update i dont have enough different attack to cycle. im a spirit justi i use all spirit attack and sismic. I have heroic will too
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Re: Update 2.3.0 - Server Maintenance - December 2nd, 2014

Postby Zombie_Princess_Kenny » Mon Dec 15, 2014 9:52 pm

So....because warmages were not using the potentially most powerful move they have, Justicars got screwed? With all the buffs/debuffs that wm and sw have, the jugg, hw, jugg was really our only chance to win. Chem even said that sw are winning more against justicars than they like to see, but NO nerfs to sw? Freaking wonderful choices made.
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Re: Update 2.3.0 - Server Maintenance - December 2nd, 2014

Postby EricM » Mon Dec 15, 2014 9:59 pm

Losing_My_Grip_On_Reality wrote:So....because warmages were not using the potentially most powerful move they have, Justicars got screwed? With all the buffs/debuffs that wm and sw have, the jugg, hw, jugg was really our only chance to win. Chem even said that sw are winning more against justicars than they like to see, but NO nerfs to sw? Freaking wonderful choices made.


I can only assume that nerfing shadow walkers would have overpowered warmages a bit too much (which would be the exact opposite of the effect you're hoping for. Also, I suspect when venan says one class is winning against another, the win% is a lot closer to 50% than you might imagine (I hardly doubt swer's were winning 75+% of the time vs. justis... if anything, it was probably closer to the 55-60% range).
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Re: Update 2.3.0 - Server Maintenance - December 2nd, 2014

Postby Zombie_Princess_Kenny » Mon Dec 15, 2014 10:52 pm

EricM wrote:
Losing_My_Grip_On_Reality wrote:So....because warmages were not using the potentially most powerful move they have, Justicars got screwed? With all the buffs/debuffs that wm and sw have, the jugg, hw, jugg was really our only chance to win. Chem even said that sw are winning more against justicars than they like to see, but NO nerfs to sw? Freaking wonderful choices made.


I can only assume that nerfing shadow walkers would have overpowered warmages a bit too much (which would be the exact opposite of the effect you're hoping for. Also, I suspect when venan says one class is winning against another, the win% is a lot closer to 50% than you might imagine (I hardly doubt swer's were winning 75+% of the time vs. justis... if anything, it was probably closer to the 55-60% range).

Aren't you.an SW?
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Re: Update 2.3.0 - Server Maintenance - December 2nd, 2014

Postby EricM » Tue Dec 16, 2014 12:30 am

Losing_My_Grip_On_Reality wrote:Aren't you a SW?
:D

And that affects my judgement how exactly? I have toons of all three classes at 25k+ might, all of which have pvped... which frankly gives me more of an unbiased opinion than the vast majority complaining that one class or another is overpowered.

As I've said many times before, All three classes have their strengths and weaknesses. Justi is just as pvp viable as the other two classes (#1 pvper is a justi... and he's consistently been significantly better than everyone else- doesn't mean justi is or isn't overpowered). The biggest "issue" if you can call it one, with the justi class, is that it can't compete at high level onslaught the way warmages or shadow walkers can (Don't get me wrong - justi's can still do extremely well at onslaught when specc'd right, but just not as well as the other two). Outside of that, in terms of speed, raiding, pvp, justi balance is pretty level with wms and sws right now imo.

Things could always be better of course, but I really think balance is trial and error. If the metrics show a sudden drop in justi viability, i'm sure the next update will have a justi buff or a sw/wm nerf, or whatever is required to even things out.
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