DreamingDaemon wrote:Jumper wrote:WTF??????
so venan went to toys-r-us school for the mathematical illiteracy!!!!!
Please don't associate us with this sort of math. We can give you 50% sale price and an extra 30% off if you buy today, plus 10% off if you take out our loyalty card, and you'll still pay $98.99 for a $99.99 item.
Yours,
Toys-R-Us
Iolo_Ultima wrote:Why is it that I hardly see any post about SWs being op?
Jumper wrote:WTF??????
so venan went to toys-r-us school for the mathematical illiteracy!!!!!
SW OP!
Bbbb wrote:Iolo_Ultima wrote:Why is it that I hardly see any post about SWs being op?
But they are. Melee SW gets the least animations of any class by far and can do OS faster than anyone (though Mage gets better RPP/E).
EricM wrote:EinsteinLovesMe wrote:just a note on embarrassing math performed by eric.....smh
percentages are not additive...geesh, where did you go to school? toys-R-us academy of mathematical illiteracy????
first lets assume venan adds the dodge and block bonus due to defend right in your base stats
57% dodge + 10% defend = 67%
12% block + 20% defend = 32%
(I am making an assumption here that these are simply added when defend is pushed).
secondly, assume that if dodge is proced, there is no defend roll.
so 67% chance to dodge, then out of the remaining 33%, you have a 32% chance to block that, i.e. this occurs 10.6% of the time.
Therefore, you will avoid seismic 77.6% of the time....not 99% !!!!!!
Note that if block roll comes before dodge, nothing changes (you'll block 32% of time and dodge 45.6% of time for a total of 77.6%)
Think that even with lets say 75% dodge and 50% block, seismic would still land 12.5% of the time.
They're additive lol. Don't be doubting my math it's one of those little known boh pvp secrets. Confirmed with Dave a few weeks ago. I thought the same way you did until I realized seismic hits me a lot less often than 24% of the time through defends. So I decided to check. With enough dodge and block, you'd never get hit cleanly (except by crits, which can still occur.)
It's why my advice to every SW for the past few months has been to go shield + pump up dodge.
Think of it as a d100 roll. With 50% dodge and 30% block, the roll happens something like 1-50 = dodge, 51-80 = block, 81-100 = hit.
EricM wrote:Cleave is significantly faster for mobs than anything a SW can do. But I agree on the rest
Mithrid wrote:there is ALOT of behind the curtain tweaks, shifts and stats that go unmentioned but definitely affect game play.
Bbbb wrote:Mithrid wrote:there is ALOT of behind the curtain tweaks, shifts and stats that go unmentioned but definitely affect game play.
I've become convinced that elixirs affect crit rate (positively). Either that or I'm having really odd luck with the RNG. I talked to a couple of people and they suspect the same as well....
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