Question about these so called OP - Justi's
Getting caught with a Seismic Slash - What is it 1.25 Knock Back? Which equals 2 hits of no attack from the defender? Let alone with a Brutal strike applied - a possible 3 strikes followed with a stun to enable a 4th attack with no eligibility of a strike from a defender.
Lets remember the infinite Juggernaut that is implemented to prevent any of this from occurring. It is all dependent upon a well played defend versus bad timing but any which way you look at it - there needs to be some sort of Balancing applied here.
Shed some light on this for understanding - if you can. Much appreciated.