by Possessed_Mithrid » Fri Oct 18, 2013 3:50 pm
Seriously,
Venan had to do quite a bit of behind the door tweaking to get PvP to work (and WM still lagg in performance on both PvP, KFS and VG) not to mention adjusting the health for PvP...but any "group PvP" is going to be ridiculous with current mechanics...
First smokebomb or seismic to land wins...
Imagine fighting 3 Justi's... seismic 1...entire opposite party is setback...all three justis get in a brutal, setting back individuals even more, then a few wounds or cleaves...seismic two comes along before anyone on the opposite party can hit.....more cleaves, brutals, attack, then seismic 3 comes along...brutals,attacks wounds, then heroic1 hits, seismic 1 rerun...
Even better, all three Justis each throw a cleave right after the first siemic...bam everyone is hit 3x for massive damage and get 3x bleed in the first 3-4 actions... toast!
The opposing team will not get a single hit in...and wont have anything to do...they would hope to heaven that one of their guys can dodge...(even than a dodge would only help a SW with Riposte but not as much for an opposing Justi or WM)
Caltrops/smokebombs would be another nightmare...you'd never be free of them if the opposing team has two or more SW...
And then there are 3 WM...well...um...nevermind...maybe if the mages are lucky they could all land a firestorm and burn may proc for 3x......forget it...3 WM is the opponent everyone else would wish for...sorry WM you'd lose again in group PvP...you have absolutely NO AoE attacks for controlling the other party other than freeze (at maybe 9% proc if you fully invest) and slow at 15%...nothing like Caltrops though...sorry WM you'd suck even worse at group PvP than you already do in regular PvP. And if Venan adjust Ice Shield proc a bit more as a band-aid fix (lets be honest, that is all it is in PvP) for helping you out...well it doesn't benefit the team much now in group PvP does it...
Of course group PvP would be about using different classes to enhance each other...but considering the abilities, the best group would be a mix of Justi and SW...the only reason to add a mage is if you wanted to try and get added burnings/slows stacked on caltrops/bleed...however they aren't as effective nor proc as regularly...they mages bring absolutely no useful AoE knockbacks/stuns/slows like Justis and SW...you'd be better with straight SW/Justi mixed parties.
PS: Some would argue that Timevoid is an AoE control, however for timevoid to be effective it must be timed usefull based on your opponents remaining time of their attack...trying to use this effectively on 3 opponents is terribly difficult and may not be effective at all.