Parties with shared combat!

What would you like to see in future updates?

Parties with shared combat!

Postby Abxi » Sat Jun 01, 2013 8:09 am

I was just thinking that this game needs a better combat interaction. Now all combats are based on a single person and you would do a contribution to a total challenge.

Why not make something that allows multiply combat. People could perhaps have spells or skills that would do temp buffs or even heals across either the entire group of people or narrowed down to a certain party. To not make it a stressed raid forcing a party to have constant attention on tossing spells a person with a buff spell would simple unlock this spell to be tossed from another party member when this person is in the party. That way you still control your own combat just as before but gain different benefits when playing with different people/classes.

THis allow more combinations of dealing with a raid :)

Just thinking out loud :)

ps and of course a in game trading system would be cool, maybe guild chest or simple trade request towards single players. ds

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Trade

Postby Bj_Knows » Mon Jun 03, 2013 11:38 am

Abxi wrote:ps and of course a in game trading system would be cool, maybe guild chest or simple trade request towards single players. ds


TRADE 2013-Apr-19
Darkhorse wrote:Trade/Player Economy is one of the most requested features.

It's something we'd like to do but it requires a large development cycle and design commitment. Not in the works for 1.6 but you never know for the future ;).
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Re: Parties with shared combat!

Postby Spartanmerc » Tue Jun 04, 2013 11:34 am

A party combat system would be fun, but it would require a proverbial ass-ton of programing and balancing time. And Venan has made it semi-clear that they are working on some things that they feel are most important and that any other additional content would be reviewed when they had the time to devote to it based on each ideas merit. Which sucks, cuz a guild bank / trade system would be great, as would a group dungeon system...
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Re: Parties with shared combat!

Postby Darkhorse » Tue Jun 04, 2013 5:30 pm

Spartanmerc wrote:A party combat system would be fun, but it would require a proverbial ass-ton of programing and balancing time. And Venan has made it semi-clear that they are working on some things that they feel are most important and that any other additional content would be reviewed when they had the time to devote to it based on each ideas merit. Which sucks, cuz a guild bank / trade system would be great, as would a group dungeon system...


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Hunting party- Shared Combat

Postby Creepy_Puggle » Thu Jul 11, 2013 7:55 am

Ok so we have raids...portals and regular fights right....I know raids are highly dependant on numbers so to introduce small raiding parties would probably kill the regular raids altogether.

So....
What if we had hunting parties...say...4 or 5 friends who shared the same battle screen but instead of fighting max of 3 enemies it was scaled up to match the # of hunters. More hunters = larger enemy groups (maybe 15 enemies against 4 or 5 players?) and better loot/higher drop rate. It would require a lot more strategy instead of the usual *hack slash area attack win drink pot repeat* BUT to keep raids alive perhaps allowing 2 or three hunts per day per player. Also raid require energy so maybe the hunts could be preset like some quests. 15 energy for 15 battles....that way you cant hunt endlessly on one hunt...

Im not a dev so mebbie its a dumb idea but it looks frickin awesome in my head!!!!

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Two and four player coop and competitive dungeons- Merged

Postby AngelsGuardian » Thu Sep 19, 2013 11:55 am

I propose the following:
2 person and 4 person coop dungeon : each player follows a different path to achieve a joint end boss dungeon. The reward could be for a few valor tokens of the coop dungeon they are challenging Asa team. I realize this is similar to a raid, but it would be a bit different in that if any player fails(dies) the whole team fails.that way there is a risk and you should be able to do these with your guild (put a password on it?)

2 and 4 person competitive dungeons : same as above except it becomes a race to see who can get to the end the quickest for the reward of all the valor tokens each person would have gotten. For the players not reaching there first, they just don't get the valor tokens.

:mrgreen:
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5 man dungeons- Merged

Postby PENNYW1SE » Fri Jul 11, 2014 7:04 am

Much more difficult than normal dungeons but better drops, same system so 10 waves but better rewards and harder enemies
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