Following a convo in pvp chat today, here's what i remember:
Abilities that are bugged or do not work as suggested:
Frenzy (active all the time)
Ax-Mastery (active all the time)
Sidestep (somehow off)
Snapcast+Last Stand (doesn't use up snapcast)
Provoke (activates backswing)
Needed changes:
Short seasons, maybe a week or a month, like weekly heroscore rankings. As a reward, the player gets to use a special border for their toon's picture according to their final placing for the duration of the next season, plus some rewards in materials or potions.
Different Ranking system (view Salads post on the topic, not sure how you link to posts): wins net a point, losses do nothing. Players are ranked by wins. Top 25 or so make the new season's masters, 26-100 are platinum warriors, and so on. Challenges are free of cost, but do not add wins.
OP abilities:
Players rarely agree on those.
Stagger is mentioned often in chat,
as are Justi skills like heroic, seismic or brutal.
Last Stand use is often bashed, but not really as OP, but as something like a losers move.
Also some players do not like that prestige abilities can be wielded against players below level 35, who have no defense against them.
Shard has a big bang for a short casting time, as has spirit strike.
Flame warden's smoke bomb hurts a lot.
I also heard players with status-based toons like Warmages complain about mojo not having a ong enough cooldown
I'd leave all that alone, if you'd ask me, lol. Fixing the bugs mentioned above should bring enough equalitiy that all classes can compete again. There usually is a way around all the so called OP-abilities, or a weakness against another class, that it evens out in the end.
If you want someone to use the healing prestige ability, it should be made stronger.