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3pv3p- GvG Teams of 3 Characters

PostPosted: Mon Aug 19, 2013 5:28 pm
by Marillanna
Heard of this and think it would be great. If the 3 person team were required to all be from the same guild, it would be a way of pitting guild against guild in a far more controled manner and would work toward guild pride and companionship.

Re: 3pv3p- GvG Teams of 3 Characters

PostPosted: Tue Aug 20, 2013 1:14 am
by japster
You know the fun thing of having a 3v3 PvP system, besides the points you've raised, is that it adds a whole new dimension to PvP. It will create new PvP builds where AOE attacks will become viable and possibly necessary, and coordinating dots/stuns etc are crucial.

The not so fun thing is that it'll take as long as anywhere between 10 minutes (minimum) to 30minutes for just one fight to resolve, since every player in combat will roll their own initiative timers, and all other players need to wait for each player to make options and resolve their attacks before the next in line comes along.

I think a 2v2 is probably as bearable as it gets for duration of a pvp match. Heck, some people are already complaining about combat duration in the current 1v1 state! 3v3, that's too much ><

Team PVP- Merged

PostPosted: Fri Oct 18, 2013 1:08 pm
by DVSKaz
I think a 2v2 pvp team system would add a whole new dynamic to pvp. Not to mention it would allow for a ton of new pvp builds since you will be on a team you could focus on status/dots/etc instead of always having to have good dps options which pretty much makes a very select set of builds viable.

Re: Team PVP

PostPosted: Fri Oct 18, 2013 3:50 pm
by Possessed_Mithrid
Venan had to do quite a bit of behind the door tweaking to get PvP to work (and WM still lagg in performance on both PvP, KFS and VG) not to mention adjusting the health for PvP...but any "group PvP" is going to be ridiculous with current mechanics...

First smokebomb or seismic to land wins...

Imagine fighting 3 Justi's... seismic 1...entire opposite party is setback...all three justis get in a brutal, setting back individuals even more, then a few wounds or cleaves...seismic two comes along before anyone on the opposite party can hit.....more cleaves, brutals, attack, then seismic 3 comes along...brutals,attacks wounds, then heroic1 hits, seismic 1 rerun...

Even better, all three Justis each throw a cleave right after the first siemic...bam everyone is hit 3x for massive damage and get 3x bleed in the first 3-4 actions... toast!

The opposing team will not get a single hit in...and wont have anything to do...they would hope to heaven that one of their guys can dodge...(even than a dodge would only help a SW with Riposte but not as much for an opposing Justi or WM)

Caltrops/smokebombs would be another'd never be free of them if the opposing team has two or more SW...

And then there are 3 if the mages are lucky they could all land a firestorm and burn may proc for 3x......forget it...3 WM is the opponent everyone else would wish for...sorry WM you'd lose again in group have absolutely NO AoE attacks for controlling the other party other than freeze (at maybe 9% proc if you fully invest) and slow at 15%...nothing like Caltrops though...sorry WM you'd suck even worse at group PvP than you already do in regular PvP. And if Venan adjust Ice Shield proc a bit more as a band-aid fix (lets be honest, that is all it is in PvP) for helping you out...well it doesn't benefit the team much now in group PvP does it...

Of course group PvP would be about using different classes to enhance each other...but considering the abilities, the best group would be a mix of Justi and SW...the only reason to add a mage is if you wanted to try and get added burnings/slows stacked on caltrops/bleed...however they aren't as effective nor proc as regularly...they mages bring absolutely no useful AoE knockbacks/stuns/slows like Justis and'd be better with straight SW/Justi mixed parties.

PS: Some would argue that Timevoid is an AoE control, however for timevoid to be effective it must be timed usefull based on your opponents remaining time of their attack...trying to use this effectively on 3 opponents is terribly difficult and may not be effective at all.

Re: Team PVP

PostPosted: Fri Oct 18, 2013 5:29 pm
by BaneFirerises
Team PvP would work better if there was no more then one of each class in the group.

1 SW 1 justi 1 Mage

Re: Team PVP

PostPosted: Fri Oct 18, 2013 6:17 pm
by Possessed_Mithrid
BaneFirerises wrote:Team PvP would work better if there was no more then one of each class in the group.

1 SW 1 justi 1 Mage

That would definitely make the game mechanics much easier in terms of balance...but good luck forcing that on the community...there would be no end of screaming from friends who want to group fight together but are the same class, and therefore not allowed.

The intrinsic implication is tough..."your buddies main is a Justi and your main is a if you want to GvG together, of you better build a different toon..." will not fly with this community.

Re: Team PVP

PostPosted: Fri Oct 25, 2013 11:10 pm
by Bbbb
Congrats Mith on your Whining about WMs in 50 Different Threads Feat! :lol:

Re: Team PVP

PostPosted: Sat Oct 26, 2013 1:02 am
by Possessed_Mithrid
CarlosDanger wrote:Congrats Mith on your Whining about WMs in 50 Different Threads Feat! :lol:

Ha!! You can note it Carlos but you can't argue the truth of it!! ;) :lol:

Re: Team PVP

PostPosted: Sat Oct 26, 2013 5:51 am
by Turia
Wow arena style PVP just would not work simply due up the turn based dynamic

What would be great is WoW battlefield style event ! Instead of horde vs alliance it would be guilds vs guilds.

One world event boss with many mini bosses in the incursions. Whole guilds can participate in unison with the winning guild getting a reward for their guild. Or some such.

Will promote more team play but in a slightly different dynamic to current raid style. If pirates and bandits featured as well - added bonus. !

However lets get 2.0 first!

Where's DaK.....? 2.0. 2.0 2.0 *sneeze*