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Mercenary Hall

PostPosted: Fri Nov 02, 2012 7:32 pm
by Bj_Knows
If Venan decides to officially condone Mercenaries, one option would be to open the Mercenary Hall.

The Mercenary Hall would be a new shop (zone) in Glenfort. Only characters without a Guild would be allowed into the Mercenary Hall. In the Hall you could pay 5,000 Silver Coins for a Mercenary License. At any time, Majerio's Shop would buy the Mercenary License for 750 Silver Coins.

If a character joined a Guild while possessing a Mercenary License, their rank would not be a Recruit but instead Mercenary. Guild members with the rank Mercenary would not count against the Guild's limit of 60 members. But each Guild would have a limit of X Mercenaries. Mercenary members could *not* be promoted, but they could be booted from the Guild.

Auto Accept Option
While possessing a Mercenary License, your Join Guild list would only display Guilds with Auto Accept On. Note: In this Option you could still sell your Mercenary License if you wanted to help a friend out with their Raid, but the friend's Guild had Auto Accept Off.

Tags: BoHRaidSuggestion, MercPlus, MercMinus

Mercenary Slot Option

PostPosted: Sat Nov 10, 2012 11:12 pm
by Bj_Knows
Mercenary Slot Option
Just like Gem Slots, each Guild would have Mercenary Slots. Mercenaries would still need a Mercenary License, see above post, but they would also require an open Mercenary Slot.

The first X Mercenary Slots are free, like Gem Slot A. Unlocking addition Mercenary Slots would require Silver Coin or Gold Shields, like Gem Slots B, C and D. Ex: Each Guild gets X Mercenary Slots. X+10% would cost 125,000 Silver Coins or 6 Gold Shields. X+20% would cost an additional 250,000 Silver Coins or 12 Gold Shields.

Re: Mercenary Hall

PostPosted: Sun Nov 11, 2012 8:42 am
by routters
I have a character that has merc'ed at times and joined "no-merc" guilds at others. I would like for her not to be branded as a merc for life by one purchase. Is there a good way to switch between playing styles?