Mega Topic: Pets/ Mounts/ Animals (non-chat)

What would you like to see in future updates?

Mega Topic: Pets/ Mounts/ Animals (non-chat)

Postby Marney » Mon Jul 16, 2012 10:11 pm

New Subject
Mega Topic: Pets/ Mounts/ Animals (non-chat)

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Passive bonus pets!

New pet slot below offhand, does not have attached gem slots. Pets would be displayed on the top left of the screen or the bottom left, and would be about the size of a character's head.

Some loud kind of animal
Bonus: adds (tier - 1)% to any hero points gained (for those who really want to advance on the leaderboards)

Small birds
Bonus: adds (tier - 1)% to any silver gained

Snakes
Bonus: adds (tier - 1)% to any experience gained

Birds of prey
Bonus: adds (tier - 1)% to any valor gained

Wyrmlings
Bonus: increases chance for a random gold shield drop after any combat by (tier - 1)%

Wisps
Bonus: (tier - 1)% chance to avoid any debuff

Cats
Bonus: increases chance to hit with a melee attack by (tier - 1)%

Some kind of magical animal
Bonus: increases chance of a secondary effect occurring upon skill use by (tier - 1)%

Some other kind of magical animal
Bonus: increases duration of any debuff applied by the player by (tier - 1) tenths of a second (so, 0.10s at tier 2, up to 1s at tier 11)

Yet another kind of magical animal
Bonus: increases duration of any buff used by the player by (tier - 1) tenths of a second (so, 0.10s at tier 2, up to 1s at tier 11)

Pricing would follow that of the current equipment tier structure, costing silver, shields, or valor as appropriate, and having the same level requirements (or lack thereof). Feel free to add examples of specific pets, and what type and tier you think they should be! :)
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Re: Passive bonus pets!

Postby Hotasfire0Coolasice » Mon Jul 16, 2012 10:36 pm

Marney wrote:New pet slot below offhand, does not have attached gem slots. Pets would be displayed on the top left of the screen or the bottom left, and would be about the size of a character's head.

Some loud kind of animal
Bonus: adds (tier - 1)% to any hero points gained (for those who really want to advance on the leaderboards)

Small birds
Bonus: adds (tier - 1)% to any silver gained

Snakes
Bonus: adds (tier - 1)% to any experience gained

Birds of prey
Bonus: adds (tier - 1)% to any valor gained

Wyrmlings
Bonus: increases chance for a random gold shield drop after any combat by (tier - 1)%

Wisps
Bonus: (tier - 1)% chance to avoid any debuff

Cats
Bonus: increases chance to hit with a melee attack by (tier - 1)%

Some kind of magical animal
Bonus: increases chance of a secondary effect occurring upon skill use by (tier - 1)%

Some other kind of magical animal
Bonus: increases duration of any debuff applied by the player by (tier - 1) tenths of a second (so, 0.10s at tier 2, up to 1s at tier 11)

Yet another kind of magical animal
Bonus: increases duration of any buff used by the player by (tier - 1) tenths of a second (so, 0.10s at tier 2, up to 1s at tier 11)

Pricing would follow that of the current equipment tier structure, costing silver, shields, or valor as appropriate, and having the same level requirements (or lack thereof). Feel free to add examples of specific pets, and what type and tier you think they should be! :)



You know Marney, (don't hold this against me) I thought you were some mean critic, but now I realize your a thinker!

Wolf

Increases melee damage dealt by (tier - 1)%.

Dragonkin

Increases DPS damage by (tier - 1)%.

Ferret

Increases rewards of lockboxes by (tier - 1)%.

Elephant

Increases maximum health by (tier - 1)%.

-----------RARE----------
Can be obtained by a rare pet lockbox.

Raven

Increases chances of a gem or potion drop by (tier * 0.5)%.

Sphinx

Increases chances of a critical hit by (tier - 1)%.

Mammoth

Increases critical power by (tier * 2)%.

Wyvernling

Decreases prices by (tier - 1)%.

-------/LEGENDARY\-------

Sloth

Increases haste by (tier - 1)%.

Rath'een

Increases energy by (tier - 1)%.


Dragon (Only Tier 11, costs KV)

Increases haste, melee, magic, and crit power by (tier - 1)% of what it is before equip.
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Re: Passive bonus pets!

Postby strife97 » Tue Jul 17, 2012 1:32 am

I like this idea, eventhough I admit I wasn't expecting such an interesting layout for the pet's functions as you described. Most of the bonuses are reasonable (expected them to be broken lol). Although I think the gs % drop increase pet should be tweaked, 10% at t11 per battle is far too high, change to 1-2% increase at t11 to not make it too powerful. Interesting idea, would love to see some of the pet ideas on here implemented in some form.
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Re: Passive bonus pets!

Postby dragonclan » Tue Jul 17, 2012 3:57 am

What do SW get, since we can't use 2-handers? Off-hand slot is used up.
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Re: Passive bonus pets!

Postby GlaNiK » Tue Jul 17, 2012 5:57 am

Marney wrote:New pet slot below offhand, does not have attached gem slots.


It is below not instead.
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Re: Passive bonus pets!

Postby Marney » Tue Jul 17, 2012 11:20 am

xstrife97x wrote:Although I think the gs % drop increase pet should be tweaked, 10% at t11 per battle is far too high, change to 1-2% increase at t11 to not make it too powerful.

You're correct, of course. I intended to suggest a bonus of up to 10% of the current random drop rate, but I didn't write it out properly, so it could be interpreted as a flat +1-10% chance. That would indeed be terribly unbalancing.

Thanks for the correction, and the compliments. :)
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Re: Passive bonus pets!

Postby Marney » Tue Jul 17, 2012 11:24 am

Hotasfire0Coolasice wrote:Wolf

Increases melee damage dealt by (tier - 1)%.

Dragonkin

Increases DPS damage by (tier - 1)%.

Ferret

Increases rewards of lockboxes by (tier - 1)%.

Elephant

Increases maximum health by (tier - 1)%.

-----------RARE----------
Can be obtained by a rare pet lockbox.

Raven

Increases chances of a gem or potion drop by (tier * 0.5)%.

...

Rath'een

Increases energy by (tier - 1)%.


Wyvernling

Decreases prices by (tier - 1)%.

I like all of these. :) They're at about the same level of power I had in mind.

Hotasfire0Coolasice wrote:Sphinx

Increases chances of a critical hit by (tier - 1)%.

Mammoth

Increases critical power by (tier * 2)%.

...

Sloth

Increases haste by (tier - 1)%.



Dragon (Only Tier 11, costs KV)

Increases haste, melee, magic, and crit power by (tier - 1)% of what it is before equip.

These, less so (though the dragon one has an interesting mechanic of only considering training). We already have gems, equipment, training, favors, and blessings to directly affect stats. Adding pets to that mix strikes me as unnecessary. I was thinking of their bonuses being different, and not as powerful.
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Re: Passive bonus pets!

Postby strife97 » Tue Jul 17, 2012 1:07 pm

Marney wrote:
xstrife97x wrote:Although I think the gs % drop increase pet should be tweaked, 10% at t11 per battle is far too high, change to 1-2% increase at t11 to not make it too powerful.

You're correct, of course. I intended to suggest a bonus of up to 10% of the current random drop rate, but I didn't write it out properly, so it could be interpreted as a flat +1-10% chance. That would indeed be terribly unbalancing.

Thanks for the correction, and the compliments. :)


No prob, its an interesting idea and its obvious if implemented we're both on the same page of not unbalancing the game needlessly. Hopefully this thread draws the attention of the devs so you can get some more feedback :)
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Re: Passive bonus pets!

Postby Ryan » Fri Aug 10, 2012 8:16 pm

Great idea! Venan should implement this idea. Also pet attacks
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Re: Passive bonus pets!

Postby Marney » Sat Aug 11, 2012 9:15 am

No. Shoo.
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