PvP, Provoke or a wimpy reflexive strike for all

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PvP, Provoke or a wimpy reflexive strike for all

Postby Bj_Knows » Sun Jun 26, 2016 7:19 pm

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PvP, Provoke or a wimpy reflexive strike for all

Safeguard is a slightly more effective Defend, while Provoke is a wimpy version of reflexive strike for all.

Reflexive Strike rank 1 does 50% weapon damage to an enemy. If you basic attack takes 1.0s, then Reflexive Strike takes 0.25s to cast and 1.0s to cool down. This cool down lets you Reflexive Strike, basic attack, repeat.

Provoke rank 1 is identical to Reflexive Strike rank 1 except it does 10% weapon damage instead of 50%.

Many people use Reflexive Strike rank 1 in PvP for the following 4 reasons:
An ability is almost out of cool down,
You want an opponent to chose an attack so you can counter it,
Opponent has low HP, but watch out for Icy Spike Armor,
You like a low damage per attack, but high damage per second (does not apply to Provoke).

Almost cool down
A simple cool down situation, Flame Warden Artemis has a 0.43s Stun and a 0.49s Garrote. If she uses Defend+ Stun or Defend+ Garrote, her Defend is still in cool down (0.5s). If her only attack is 0.98s Brutal Strike, she might be in trouble. Instead she can do Defend+ Stun+ Provoke+ Defend or Defend+ Garrote+ Provoke+ Defend. Once you get used to cool down timers, you can use Reflexive Strike (Shadow Walker & Frost Knight) or Provoke in more complex situations by estimating the amount of cool down left on the ability you want to use. Shadow Walkers & Frost Knights can use *both* Reflexive Strike and Provoke for even more versatility.

Countering an Opponent
If Flame Warden Artemis choses Brutal Strike 0.98s, then her opponent can counter with a faster attack. If Artemis thinks that might be a bad idea, she can *make* her opponent chose an attack first by using a very fast Provoke. If Artemis uses Provoke and the opponent uses a Defend 0.5s then Artemis can use Brutal Strike 0.98s. After the opponent’s Defend expires, Artemis will have 0.48s left before Brutal Strike hits, and the opponent will have Defend *still* in cool down. There are many situations like this in PvP were Reflexive Strike (Shadow Walker & Frost Knight) or Provoke lets you force your opponent to make a choice from several bad options because their better options are in cool down. Shadow Walkers & Frost Knights can use both Reflexive Strike and Provoke for double the control.

Low HP Opponent
Icy Spike Armor will generally do more damage to you than Reflexive Strike does to your opponent. However, if your opponent is just about to kill you, but you can get off a last minute Reflexive Strike (Shadow Walker & Frost Knight) or Provoke for enough damage to kill them, then you can ruin their whole day since death happens first so no check for Icy Spike Armor damage. If you have lots of hit points, and your opponent only a few, Icy Spike Armor does not even matter. Shadow Walkers & Frost Knights can use both Reflexive Strike and Provoke in case their opponent successfully Dodges or Blocks enough damage to survive a little longer.

Low Damage Per Attack, High Damage Per Second
First, this does *not* apply to Provoke. I am including it here for educational purposes.
If you could use 4 Reflexive Strikes rank 1 in a row, it would take as long as basic attack, but to 2 times the damage. Reflexive Strike rank 3 would do 2.8 times the damage. As long as your opponent does not have Icy Spike Armor, using lots of Reflexive Strikes can add up to a lot of damage during a PvP bout. However, if you use Reflexive Strike whenever you can, *it* might be in cool down when you need one of the above options. Even worse, some abilities like Stagger can be triggered if your Reflexive Strike is blocked, weakening your next big damage attack. Likewise, Riposte if your Reflexive Strike is Dodged, giving your *opponent* a fast, and possible huge damaging attack.
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Re: PvP, Provoke or a wimpy reflexive strike for all

Postby Illy_the_Red » Mon Jun 27, 2016 4:09 am

BJ, no SW player goes basic attack, reflexive then basic again. If they do, they're probably many HP down before they've even had two actions and are probably immediately stunned. You use basic only in certain situations, like the fight has gone on long enough for a situation where you find everything on CD.
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Re: PvP, Provoke or a wimpy reflexive strike for all

Postby Bj_Knows » Wed Jun 29, 2016 10:50 am

Illy_the_Red wrote:BJ, no SW player goes basic attack, reflexive then basic again. If they do, they're probably many HP down before they've even had two actions and are probably immediately stunned. You use basic only in certain situations, like the fight has gone on long enough for a situation where you find everything on CD.


Thank you for the clarification.

For the education of new players, please add to this topic an example that would actually occur during a Shadow Walker PvP Bout.
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Re: PvP, Provoke or a wimpy reflexive strike for all

Postby Illy_the_Red » Thu Jun 30, 2016 5:13 am

Bj_Knows wrote:
Illy_the_Red wrote:BJ, no SW player goes basic attack, reflexive then basic again. If they do, they're probably many HP down before they've even had two actions and are probably immediately stunned. You use basic only in certain situations, like the fight has gone on long enough for a situation where you find everything on CD.


Thank you for the clarification.

For the education of new players, please add to this topic an example that would actually occur during a Shadow Walker PvP Bout.


I don't keep fights of that length memorised. One time you might have to default to basic is if you are still of low enough level to not have at least a point in both garrote and reflexive, and have already used your smoke bomb. But at low level, pvp is even more random than it is at high level. In a high level pvp match it's possible for the match to go on so long that you've exhausted all quick attacks, your others are on CD and all you have is basic left. But usually, the opponent is in the same situation or similar, so it's not a massive problem. It also varies against different classes. SW you're in a dodge battle anyway, justicar you're faster so can mitigate it and mages...pray for RNG to throw you something when they use either an incredibly fast skill (even though they use 2H) or still have snap available.
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