PvP, Radiant Light vs Frozen Shard

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PvP, Radiant Light vs Frozen Shard

Postby Bj_Knows » Fri Feb 20, 2015 11:08 am

Subject
Radiant Light vs Frozen Shard

Depending on who wins Initiative, and the two character's Haste, a viable opening rotation versus Frozen Shard rank 3 might be Radiant Light+ Juggernaut 3. If it works, it gives you the set up for Brutal Strike 3+ Seismic Slash 2 (Seismic Slash should be out of cool down) with longer Juggernaut coverage.

Has any Justicar tried this in PvP? How does it work for you?
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Re: PvP, Radiant Light vs Frozen Shard

Postby _ACID_ » Fri Feb 20, 2015 11:24 am

Bj_Knows wrote:Subject
Radiant Light vs Frozen Shard

Depending on who wins Initiative, and the two character's Haste, a viable opening rotation versus Frozen Shard rank 3 might be Radiant Light+ Juggernaut 3. If it works, it gives you the set up for Brutal Strike 3+ Seismic Slash 2 (Seismic Slash should be out of cool down) with longer Juggernaut coverage.

Has any Justicar tried this in PvP? How does it work for you?

Brutal then seismic, rarely any radiant required with high initiative
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Re: PvP, Radiant Light vs Frozen Shard

Postby Bj_Knows » Fri Feb 20, 2015 11:27 am

_ACID_ wrote:Brutal then seismic, rarely any radiant required with high initiative


When are you casting Juggernaut?
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Re: PvP, Radiant Light vs Frozen Shard

Postby Mr_Op » Fri Feb 20, 2015 12:46 pm

Pvp justi here pure meele but, i have used RL(Radiant light)

My rotation normally if the person has no init (I have 3 lvl 7's putting my time at .36) i cast brutal sesmic (depending on KB) i either cast wound or jugg only exception to this is aginst sw you can start with that but if they throw up caltrops and you haven't castes jugg you have that chance of dodge riposite.

RL is an OK ability i mainly used it to offset timers worked good aginst sw as it removed their urgency and off set timers because with caltrops 3 it puts RL and sesmic at .45 i believe. Which is a lot easier to manage than a wound or brutal which (with caltrops) can be from .69-1.0
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Re: PvP, Radiant Light vs Frozen Shard

Postby Ceka » Sat Feb 21, 2015 2:20 pm

If init is really high u can even do condemn or wound.
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Re: PvP, Radiant Light vs Frozen Shard

Postby _ACID_ » Mon Feb 23, 2015 11:30 am

Bj_Knows wrote:
_ACID_ wrote:Brutal then seismic, rarely any radiant required with high initiative


When are you casting Juggernaut?

Immediately after the 1.0 second mark
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Re: PvP, Radiant Light vs Frozen Shard

Postby pubear » Sun Mar 29, 2015 1:13 pm

If brutal hits, it's great. If ice lance gets snuck in there and hits, it gets blown up. Depends on haste and the amount of initiative, which I understand you said.
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Re: PvP, Radiant Light vs Frozen Shard

Postby DiMoSauR » Sun Mar 29, 2015 8:33 pm

Bj_Knows wrote:Subject
Radiant Light vs Frozen Shard

Depending on who wins Initiative, and the two character's Haste, a viable opening rotation versus Frozen Shard rank 3 might be Radiant Light+ Juggernaut 3. If it works, it gives you the set up for Brutal Strike 3+ Seismic Slash 2 (Seismic Slash should be out of cool down) with longer Juggernaut coverage.

Has any Justicar tried this in PvP? How does it work for you?

I know i loose u ALL the time...but if u don't pvp @all,well I've never seen u in it....then I don't think u have an idea how it works... No disrespect of course
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