JacynTaralax wrote:I need to speak with devs immediately
About Frost Knights?
JacynTaralax wrote:I need to speak with devs immediately
Jawarhello wrote:Not sure if this was brought up somewhere already but the Sever skill says it reduces the enemy's next attack but it is reducing damage for a duration, not just for one attack. Is this an error in the description or is the skill not working the way it should?
Bbbb wrote:Jawarhello wrote:Not sure if this was brought up somewhere already but the Sever skill says it reduces the enemy's next attack but it is reducing damage for a duration, not just for one attack. Is this an error in the description or is the skill not working the way it should?
I've noticed this as well. If it was just one attack, it would be a useless piece of junk.
Alienigen wrote: This class is a health potion grinder.
Bbbb wrote:
My concerns are:
1. Cold can only be applied by one attack which has a long cast time. I've never stacked 3 on anyone to date. I think we need a Rend type ability to passive stack Cold.
2. The major two DoTs are applied on slow AOE attacks. From attacking harder bosses, I already feel it is impossible to get all the stacks going (Chill, Hypo, Cold and Bleed) going on once. I feel like even 3 may be very difficult.
Hi_Im_Sara wrote:Bbbb wrote:
My concerns are:
1. Cold can only be applied by one attack which has a long cast time. I've never stacked 3 on anyone to date. I think we need a Rend type ability to passive stack Cold.
2. The major two DoTs are applied on slow AOE attacks. From attacking harder bosses, I already feel it is impossible to get all the stacks going (Chill, Hypo, Cold and Bleed) going on once. I feel like even 3 may be very difficult.
After running my 15k might FK(t14 weapons) through KFS OS with and without a speed elixir what B is saying has not been much of an issue. This, however, will eventually become a problem as this class enters P2 of LoB and P3 of TSR, where the resist rates of those bosses is rather high. A passive way to apply cold(similar to wrath) and to a much lesser degree the ice dot(could also make base cast time approx. 0.75 times normal weapon speed and that could fix the issue). This could be easily done by adding it to the ice mastery ability and scaling it per rank lvl.
In terms of power/damage output I haven't seen any real issue thus far. I've been averaging 18-21 kills per round in p2/3 of KFS with a speed elixir and 10-14 without one. With 3 stacks of cold and fury active Frost Blade will generally crit for 23-25k, shard for 15-16k and ice blast for 13-15k. The only real issue is the fact that going heavy magic makes slash and flurry not hit hard at all unless they happen to crit and even then the numbers are fairly underwhelming. If it was possible to have an option to select a magic/melee focus provided there was at least a 70/30 of 75/25 split in the amt of melee ot magic rating of the toon and giving a +20 or 25% damage bonus to the inferior ability, that could help but then again it could also possibly make the FK incredibly OP at OS.
As a final aside, while I've not done more than piddle around with a primarily melee based ability set of OS I have noticed that it is far more inconsistent than its primarily magic based counterpart, for the simple fact that once cold is stacked to 3, you are reliably and consistently hitting strongly. For every melee atk that doesn't crit, it's like hitting with a wet noodle, even with fury active, and that is the gamble you take going primarily melee. My sugfestion, for OS, is to go heavy magic and I think you'll find, at least with KFS, that you won't be disappointed.
If anyone has any further questions, please feel free to PM me on the forums or in game, thanks!
Users browsing this forum: No registered users and 1 guest