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Re: PvP Preview

PostPosted: Fri Jun 20, 2014 4:26 pm
by Tiny_Tiger
So cool!!! Can't wait!

Re: PvP Preview

PostPosted: Fri Jun 20, 2014 6:28 pm
by routters
The Shadow Walker beat the War Mage in the screen shot. Does that mean DanceMonkey can't scream, "War Mages are overpowered!" right away?

Re: PvP Preview

PostPosted: Fri Jun 20, 2014 6:38 pm
by DirkDigler
So with the wagers, I forsee people just sending gold (if that is what is wagered) to their lowbies to purchase gems faster. 25,000 for a grade 2 gem...

Re: PvP Preview

PostPosted: Fri Jun 20, 2014 8:10 pm
by HoUK_Member_Mackey
DirkDigler wrote:So with the wagers, I forsee people just sending gold (if that is what is wagered) to their lowbies to purchase gems faster. 25,000 for a grade 2 gem...

Yeah, im wondering about this wager system too, seems like it can be exploited

Re: PvP Preview

PostPosted: Fri Jun 20, 2014 8:54 pm
by Little_Mike
Tentatively, you can only wager 5, 10, or 25 gold shields per match, and we will take a 10% rake of the pot. As an example, both Player A and B wager 25 gold shields, and the winner would receive 45 gold shields. Technically, you would be able to send gold shields to a character, but there will be a charge every time you do it. However, we will keep a close eye on this in release and disable the feature if we discover a problem.

Re: PvP Preview

PostPosted: Fri Jun 20, 2014 9:35 pm
by ЩİNТЭЯ_İŞ_ÇØMİNĞ
12 resolve Looks tasty PvP sigil WOOT

Re: PvP Preview

PostPosted: Fri Jun 20, 2014 9:51 pm
by EricM
NBW_SÇRÈÁM_ÅÏM_FÎRÊ wrote:12 resolve Looks tasty PvP sigil WOOT


Is it a sigil or does it come free? :)

Re: PvP Preview

PostPosted: Fri Jun 20, 2014 11:29 pm
by Deadlift
With 12 resolve, it also says each match costs 3. So it would even out to the 4/4 we have now.
Unless maybe challenging a friend costs less, like 2 per or something.

And at first I was wondering about that 10% of the pot wondering if it was a thing to help Venan make money (I don't mean it in a bad way), but I see it helps against trading some.

Re: PvP Preview

PostPosted: Sat Jun 21, 2014 12:17 am
by japster
A few questions about the matchmaking and reward system.

1. Does the new match making system only look at rating, or will might still be factored in when match making, along with rating?

2. Is it possible for a low might but extremely high rating player (i.e. winning all his fights in his bracket) meet a high might and high rating player?

3. If the above (the second question) is true, and weekly rewards are tied to rating, does that mean low might players will almost always be at a disadvantage to earn such rewards even if they PvP at their finest (i.e. they'll eventually run into the high might players and get pushed back down the rating bracket)?

Thanks! And great screenshots =)

Re: PvP Preview

PostPosted: Sat Jun 21, 2014 3:38 am
by Ceka
Hmm 12/12 resolve but apparently need 3 resolve to do a match...

So if the regen for 1 resolve its always 15 mn ... That means instead of to wait 15 mn for a battle you need to wait 45mn? Or the regen will be faster than 15mn?