Page 1 of 10

Deathwing Raiders(with Raid Schedule)

PostPosted: Thu May 24, 2012 1:55 pm
by CJ_the_Girl
.

Deathwing is around, but is currently on hiatus. So ignore the stuff below for now. (7/1/14)

------------------------------------

Deathwing Raiders is looking for:
- experienced players - 6250+ might now required, but exceptions made for active players that can might-up quickly. (And that's right now - the minimum might requirement will be going up as we progress up the raid chain!)
- creative types (Have you used interesting ability combinations to do unexpected things? Wanna learn how? Have you punched a Savage Wolf to death using nothing but your fists?) for raids, profit, and figuring out all the exploitable bugs/features to... um... "help the developers improve the game". (We'll go with that.)
- for fun.

Lots of people on vacation.
This week:
2 hour Raid at 1a ST (8p EST)
(Saturday = Rest Day)
First Peek at Forgotten Sentinels(9550 Might) is Sunday Nov 18th.(may not finish, but at least peek).



LOWER LEVEL? Check out TheFarmTeam - 500 might required, Soldier Valor raids have begun! Preference given to Farm Team members when looking for new Raiders. Brand new? We'll take you there, too - no might requirement, good place to start. Work your way up the training chain, we've got raids for all valor going. Check the daily crawl for the raid schedule - right now, it's 11a ST and 5p ST (after and before the Deathwing raids).

We don't expect you to be at Every. Single. Raid. (It's a little scary that some people manage... we really, really DO want everyone to get sleep. And eat. And do their homework. And keep their jobs.) We are a definitely raiding guild, but we expect our members to have real lives. You need to raid with us a minimum of three times a week if you join (although if you want to run every single one, that's fine, too). Slots open periodically, and when there's an opening, it will be announced in global chat if people don't wander in on their own. We don't mind mercs, either (and some - well, most - of us merc in our spare time too). If you're going to be gone for more than a few days, let the Guildmaster know. She worries.

If this sounds like your kind of place (Remember, we punch wolves. And raid bosses, right up through our current raid, Forgotten Sentinels. We frequently get very silly, have lots of fun, and get a lot of valor), if you see an opening and you meet our requirements, apply!

__________________________________________

The Raider Rules:

Mandatory: Raid 3x a week. More is allowed. Heck, more is actively encouraged! Show up at every single raid if you want (and don't actually need "food" or "sleep"). But 3x will do.

If you have multiple characters in the guild, you MUST play daily (or let the Guildmaster know why you can't on a given day/set of days).

Minimum required might for new members is escalating. It is currently 6250. As the raids progress, required might will progress. For current members, you will need to might up any characters below the current raid minimum by the time we do the final installment of that raid. Exceptions will be made in some cases for friends/family of current members, or promising newcomers.

If you're going to be out for more than a few days, let the Guildmaster know!

Both the main guild, Deathwing Raiders, and our mid-tier guild, TheFarmTeam, are now accepting members again as space has become available.

Standard Venan Chat Rules apply to the main Guild Chat. What happens in Whisper stays in Whisper.

Not a rule, but you should try punching out a raid boss at least once with no weapons or armor. It's fun!!

Re: Deathwing Raiders

PostPosted: Thu May 24, 2012 10:15 pm
by Funkytowel
Joined :) looks like a promising guild

Re: Deathwing Raiders

PostPosted: Fri May 25, 2012 10:02 am
by CJ_the_Girl
Okay, we have some officers now! I'll be starting the
8pm/2000 EST (US)/0100 GMT raids; the other officers can pick their own times (try not to overlap!), or start if they get bored with leveling up/fighting boss battles. (Anyone want to start a 2000 GMT/ 1500 EST/US raid set?)

Check the guild chat to see if anything's coming up more than an hour out; the main raids will be announced globally starting 1h before the raid begins. (Officers, this can work for you, too.)

Players can rest up the character(s) that will be running any given raid for about .5h beforehand so they've got action points to burn. More points beforehand = less time spent charging up during the raids!

If you've got any questions about abilities, legacy items, monsters, whatevs, a guildmate can probably answer them and/or point you to the right place here on the Forums. We've got top-of-the-leaderboard talent here, willing to share knowledge.

And, since it's the Guild's thing - if you find a cool trick, let us know so we can replicate it (or improve it if possible)!

War Mage

PostPosted: Sat May 26, 2012 10:07 pm
by Bj_Knows
REDACTED
see v1.4 “Storm Fracture” War Mage
( viewtopic.php?p=4385#p4385 )

Re: Deathwing Raiders - recruitment REOPEN

PostPosted: Mon May 28, 2012 7:13 am
by CJ_the_Girl
The main evening raid is shifting a few hours earlier to 5 or 6 pm, since (as of yesterday) we ran into 6-hour requirements. Please note that you do not have to be available for an entire raid, just what you can, or every raid, but at least every other day is STRONGLY ENCOURAGED. Raids frequently last far less time than required, so showing up as early as possible after you get the "we're ON!" notice is best.

Tomes: Hero Training

PostPosted: Wed May 30, 2012 12:29 pm
by Bj_Knows
REDACTED
see v1.3 Fine Tuning Might Rating
( viewtopic.php?p=2317#p2317 )

Disucss: Blessings(Impressions)

PostPosted: Wed May 30, 2012 12:32 pm
by Bj_Knows
Hi Guild Members,

This excerpt is from a rough draft.

However, it has all the information I *currently* know.

Enjoy, and "don't come crying to me" after you spent all your Gold Shields:

"-
Blessing of Wisdom
+25% Experience points. Until you hit the level cap, this is my penultimate blessing. It may help you gain more XP from each encounter, but Blessing of Speed helps you *survive* more encounters so you can collect any experience. Still, it is better than Blessing of Might, Vitality or Fortune.

Blessing of Speed
+25% Speed ( action speed * 75% equals 133% actions per second equals +33% actions per second ). Not only does your damage per second go up +33%, but buffs & de-buffs cast faster, your interrupts are faster, your interrupts have more opportunities against short enemy actions, your ability cool downs go faster. Unlike Hasten & Dark Lunge, there is no 0.5 casting time to negate most of the benefits. Unlike Tome of Haste there is no geometric curve, it is a straight 25% Speed Buff.
In addition, this helps you finish encounters quicker. The faster you finish encounters, the less likely your energy bar is to be full. A full energy bar does not regenerate energy. ( see 10 Free Energy or Dungeon Banking (Tip, Data, Strategy) [ viewtopic.php?f=13&t=179 ] )

When given a free blessing, and allowed to pick, I *always* choose Blessing of Speed.
-"

Hasten/ Dark Lunge/ Smoke Bomb

PostPosted: Wed May 30, 2012 12:42 pm
by Bj_Knows
REDACTED
see v1.4 “Sharp” Shadow Walker
( viewtopic.php?p=4249#p4249 )
see v1.4 “Storm Fracture” War Mage
( viewtopic.php?p=4385#p4385 )

Shadow Walker

PostPosted: Wed May 30, 2012 2:49 pm
by Bj_Knows
REDACTED
see v1.4 “Sharp” Shadow Walker
( viewtopic.php?p=4249#p4249 )

My Sword is Purple?

PostPosted: Sun Jun 03, 2012 12:16 am
by Bj_Knows
Hi Guild Members,

You asked, so here it is:

Tier, Level, Color: or My Sword is Purple? (Data, Strategy)
( viewtopic.php?f=13&t=436 )
"-
BjofCJandBj wrote:All Tier items have a tier (how powerful), minimum level (who can use it), price (how much does it cost), and a color. What is the color?

-"