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Revert the FK Axe Mastery Change

PostPosted: Mon Dec 31, 2018 11:09 am
by Bbbb
Since there is no T20 Axe, the recent Axe Mastery has rendered the FK largely useless at the end game.

For background, read the following posts:



Personally, you have three choices that are fair to players:
1. Revert the change and rename Axe Mastery to Weapon Mastery (or something like that).
2. Leave the change but replace all FK's T20 Swords with Axes with no transfer costs involved.
3. Get us an update with a higher tier Axe available immediately.

I'm strongly in favor of #1 plus it seems like a lot less work. I want to stress I see no game play or balance reason why Axes should be favored over Swords. I'm a little fearful that it's still a nerf but it may be harder to maintain DOTs/Debuffs with slower Axe speed (especially without speed elixir).

Re: Revert the FK Axe Mastery Change

PostPosted: Wed Jan 02, 2019 9:24 am
by Illy_the_Red
+1. It also seems to have been a stealth ‘fix’ that ultimately makes a class harder to play for no real reason. It’s a great sign of things to come with a nerf just before an update.

If you wanted FKs to use axes...make that the only weapon type they can use. They seem designed that way, so make it so ffs. It’s the same as Inquisitors - they were quite clearly designed as a sword & shield class, get no staff why enable them to use them?

Re: Revert the FK Axe Mastery Change

PostPosted: Mon Jan 07, 2019 8:03 am
by Kenner
Suggestion for weapon mastery.

Axe gets 5/15/25% extra dmg and 50/100/150% offhand

Sword gets 0.02/0.05/0.08 faster attacks (like staff mastery) and 50/100/150% offhand.

This way the skill either makes you very powerful or very fast. The dps is about equal for maxed toons.