by Bj_Knows » Thu May 16, 2013 4:52 pm
Subject
Dungeon unlocks Raid
This year in BoH, my favorite thing is the Karnak Dungeon unlocking the Karnak Raid. (CJ also told me it is cool).
Especially with the huge variety of possible Gear, Gems, Tomes, and Enchants, a character's Might Rating is no longer a good indicator that they can run a Raid. Some very specialized builds (aka Munchkin Gamers) can run a Raid long before the indicated Might. While other builds may have trouble with the Mobs and Bosses in a Raid (Ex: Melee Justicars and the old version Helion Boss with the Very High Physical Resist).
This new game mechanic solves these, and many other problems. If you can sucessfully run the Dungeon, and the Raid is based off the Dungeon programming, then you can sucessfully run the Raid.
Volunteer- donating BLOOD to Red Cross, SWEAT to Forums.
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