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Re: Update coming soon!

PostPosted: Fri May 25, 2018 1:04 pm
by Deanna
The new content certainly will be welcome .

I do have a slight concern about the longevity of the game after the new content is implemented . With the addition of a new valor & raids for high might toons is a resounding plus . But to the latter toons whom still struggle to get through captain , champion ,and guardian valor based raids ..is where the foreseeable trouble may occur .. it’s the Lack of Guilds that would still offer valor progression raids, beyond a “guilds schedule” .

Currently there are only a Few guilds that offer guardian valor raids and finish them ,Daily.. these guilds would have no trouble coasting through the earlier valor raids.. nor have a need to, unless hero tokens and boredom to just run the Goldie oldies .. ..it will become an interesting challenge to watch the rest of the guilds to progress as the previous top guilds had before them.. nods ..

Currently most captain and champion valor raids offered are kfs and mists..
And most squire , soldier , knights , and guardian raids are Plentiful at this time

Re: Update coming soon!

PostPosted: Fri May 25, 2018 5:10 pm
by Illy_the_Red
Deanna wrote:The new content certainly will be welcome .

I do have a slight concern about the longevity of the game after the new content is implemented . With the addition of a new valor and raid for end game players is a resounding plus . But to the latter players whom still struggle to get through captain , champion ,and guardian valor based raids ..is where the foreseeable trouble may occur .. it’s the LACK of Active Guilds that Still offer those raids . I look at the top 20 guilds that can run guardian valor raids .. daily.. these guilds have no trouble coasting through the early raids.. nor have a need to unless hero tokens and boredom to just run the Goldie oldies .. so .. the top 20 gv raid hosting guilds jump forth in the next valor tier raid (s) ...it will become challenging for the rest of the active guilds to progress as the previous top guilds had .. nods ..

Currently captain and champion valor raids are uncommon , most raids are for squire , soldier , knights , and guardian seem plentiful at this time .

Hopefully I’m not the only person who saw this concern ..


This is a symptom of Venan’s restructuring of the Might progression for raids coupled with a decline in activity overall.

When Venan dropped the Might reqs for virtually all raids it made it incredibly easy to skip raids, sometimes entire tiers. When I was mighting up the new class toons, even playing casually, it was very easy to skip the soldier tier almost entirely save for a few raids here and there. Then you can move very quickly onto upper KV raids, and easily reach the important raid in the captain’s tier, KFS. Then you just run that until you have sufficient Might for GV.

When it was a challenge to Might up, people took longer and that meant more raids run. Now, why run much Captains valour raids other than KFS? Why run Crystallised Vengeance when it’s so easy to get to PM now?

Re: Update coming soon!

PostPosted: Sat May 26, 2018 2:17 pm
by Gary_
Hi Ilyana!! Hi Deanna!!

Re: Update coming soon!

PostPosted: Sun Jun 03, 2018 5:14 am
by dragondreamer
Bumped again

Re: Update coming soon!

PostPosted: Tue Jun 05, 2018 8:10 pm
by ItTakesMagicToTestTheBeta
APEX just changed its schedule today, offering its members the opportunity to raid any of the top 11 raids during a given week. At the same time, I'm considering upping our minimum Might requirement for new members from 30K to 40K or possibly even higher. If those two actions seem inconsistent they really aren't. Like the other top guilds, we were feeding our members a steady diet of just 2 or 3 raids, week in and week out. Our members found that tiresome and management listened. But we've taken the warning of how difficult the new raids are going to be to heart and want our membership strong enough to face whatever comes our way. Our "compromise" is the best thing we could come up with to address both issues. Our members all seem to be delighted with the new schedule. As for our ability to recruit, a happy guild is always your best ad.

Deanna, you said you looked at the top 20 guilds and couldn't find any offering lower level raids. I think that may, at least in large measure, be a cart before the horse issue. It's not just that the lower level raids are relatively easier for lower level toons to hit (most level 40 toons have Might nowhere near mine). The truly significant difference is how few hits it takes to complete the lower level raids. From Cursed Keep down they're all under 1000 hits and thus provide little in the way of Power to a guild offering only those raids over the course of a week. Compare that to those top 20 guilds that by your reckoning offer GV raids. Actually, they don't have to offer GV level raids. All raids starting with Vallus require at least 1300 hits except for SQ & TSR which, while only requiring a bit over 1200 & 1000 hits respectively to complete, come with their own unique challenges.

Finally, I think that while in an ideal world guilds would continue to welcome new members of all sizes while shepherding the steady growth of their existing members, the reality of the situation is that such a format is doomed to fail. Your older members either repeatedly join raids that bore them to tears "for the good of the guild" or move on to a different guild filled with players their own size. As for the new players, they get to stand around with their thumbs firmly planted where the sun don't shine whenever a raid is run to satisfy the older established players. The real issue as I see it is that as more levels were added the disparity between beginners and top level players kept growing and growing. That's actually a good thing imho, as it gives those new players more to strive for. The game's real problems began when existing issues weren't dealt with in a timely fashion and the players grew frustrated by the lack of new content for a significant period of time. Hopefully we're beyond that now

Re: Update coming soon!

PostPosted: Thu Jun 07, 2018 9:08 am
by Bbbb
Some new info from Kal the other night:

[*]The new raid will be 75K minimum might
[*]Something is being done about the public raids

He said some other things, but I forgot. I want to discuss the 75K minimum might. When I looked yesterday, there were only 932 toons of that might level. I suspect 200-300 of them are inactive. Then there are people like Big Red and I that have 7 or 8 toons of that might level which doesn't help. I'd say that there are only 500-600 usable toons but even some of them are in farmer guilds. Kingdom (purely a farming guild) has 21. Meanwhile a true power guild like DoC only has 38 and with time zones it is effectively much less.

Related to this, I've noticed that frequently even on gold raids TSR P3 only has 3-8 hitters. I am concerned that unless farmers move to active guilds, there may not be enough player firepower to finish the new raid unless it is fairly short.

Also, might has been ruined. I know that people are going to start putting those white T14s on their toon just for the might boost to enter the raid. So we are going to have toons that are effectively 50-60K might in the new raid. Can T14s be nerfed on their might boosts? Then at least, the minimum might means something and it can be adjusted properly for the raid.

Re: Update coming soon!

PostPosted: Fri Jun 08, 2018 8:49 am
by Illy_the_Red
Bbbb wrote:Some new info from Kal the other night:

[*]The new raid will be 75K minimum might
[*]Something is being done about the public raids

He said some other things, but I forgot. I want to discuss the 75K minimum might. When I looked yesterday, there were only 932 toons of that might level. I suspect 200-300 of them are inactive. Then there are people like Big Red and I that have 7 or 8 toons of that might level which doesn't help. I'd say that there are only 500-600 usable toons but even some of them are in farmer guilds. Kingdom (purely a farming guild) has 21. Meanwhile a true power guild like DoC only has 38 and with time zones it is effectively much less.

Related to this, I've noticed that frequently even on gold raids TSR P3 only has 3-8 hitters. I am concerned that unless farmers move to active guilds, there may not be enough player firepower to finish the new raid unless it is fairly short.

Also, might has been ruined. I know that people are going to start putting those white T14s on their toon just for the might boost to enter the raid. So we are going to have toons that are effectively 50-60K might in the new raid. Can T14s be nerfed on their might boosts? Then at least, the minimum might means something and it can be adjusted properly for the raid.


+1, while it would be nice for a raid to have a Might req that is actually a reflection of the difficulty, if the numbers of 75k+ toons that will play is that low, there could be issues. Even casual I have two over that might and another very close. So I suspect a lot of the actives are indeed multiple toons from the same players. It also means when people can’t get to raids that has a greater impact (assuming they run more than one at a time).

Nerfing those silly white gems that people only use to boost might pointlessly to 100k+ would be most welcome, as would re-levelling the playing field with gems that are higher tier than the event ones. Sick of seeing builds full of T8 heart gems and T14 resistance gems, it just ruined the might board completely.

Re: Update coming soon!

PostPosted: Fri Jun 08, 2018 2:11 pm
by Bbbb
Illy_the_Red wrote:+1, while it would be nice for a raid to have a Might req that is actually a reflection of the difficulty, if the numbers of 75k+ toons that will play is that low, there could be issues.


I had a crazy thought that maybe the might limit should be per phase. TSR is a good example of that. I forgot what the exact number is but I know that the limit is too high for P1 and way too low for P3. If it was more tweakable, low might players could at least get some P1 in.

However, the issue with that raid is getting through P3 not P1 so it doesn't matter much to me. However, KFS and LoB have the opposite issue where the difficult part is getting through P1 so a lower limit there would help.

Re: Update coming soon!

PostPosted: Fri Jun 08, 2018 10:11 pm
by Ares_Jedi_God
Bbbb wrote:Some new info from Kal the other night:

[*]The new raid will be 75K minimum might
[*]Something is being done about the public raids

He said some other things, but I forgot. I want to discuss the 75K minimum might. When I looked yesterday, there were only 932 toons of that might level. I suspect 200-300 of them are inactive. Then there are people like Big Red and I that have 7 or 8 toons of that might level which doesn't help. I'd say that there are only 500-600 usable toons but even some of them are in farmer guilds. Kingdom (purely a farming guild) has 21. Meanwhile a true power guild like DoC only has 38 and with time zones it is effectively much less.

Related to this, I've noticed that frequently even on gold raids TSR P3 only has 3-8 hitters. I am concerned that unless farmers move to active guilds, there may not be enough player firepower to finish the new raid unless it is fairly short.

Also, might has been ruined. I know that people are going to start putting those white T14s on their toon just for the might boost to enter the raid. So we are going to have toons that are effectively 50-60K might in the new raid. Can T14s be nerfed on their might boosts? Then at least, the minimum might means something and it can be adjusted properly for the raid.

Re: Update coming soon!

PostPosted: Fri Jun 08, 2018 10:17 pm
by Ares_Jedi_God
Bbbb is right. Read what he wrote.
It’s a big problem.

Solution:
1. Venan must close all farm (dead) guilds. Place the active toons into the top 50 guilds randomly.
2. venan must expand guild size to 300 from 100. Do not allow a gamer to have more than 2 toons in a guild for the next 3 months. Once the dust settles then remove that limit

That should solve all of Bbbb’s points