Min Gems or Multiple Geometric Diminishing Return Curves and their impact on Might (R=Exp+)
Rating: Expert and up
Bj_Knows wrote:Except for PM Raid, you should be able to play BoH with (Edit: 18) Enchants at Rank 3 and only 12 Augment Gems (Note 1).
When Tier 20 Gear and Tier 8 Gems are released, I may attempt this.
Note 1)Bj_Knows wrote:
Rating: Expert and up
Eventually you will open all your Chest Armor, Helm and Leg Armor Gem Slots. Giving you 36% of your base Augment Gem Stat Bonus (1 Pieces of Gear * 4 Location Bonus, 2 Pieces of Gear * 3 Location Bonus / 28 Total Location Bonus) using just these twelve Gems. Once you earn Amulet and Ring, and open their Gem Slots, it will give 43% of your base Augment Gem Stat Bonus (3 Pieces of Gear * 4 Location Bonus / 28 Total Location Bonus) using the same twelve starting Gems.
Tier, GS, Bonus, GS per +1
3, 12, +6, 2
3, 9, +6, 1.5
4, 36, +8, 4.5
4, 27, +8, 3.375
5, 80, +10, 8
5, 60, +10, 6
6, 120, +12, 10
6, 90, +12, 7.5
With a new character, and minimum Augment Gems and Gear, you could save:
3,402 GS on Tier 6/ Tier 11 Gear and Tier 6 Gems from Majerio.
4,182 Tier 14 Captian Valor on Tier 14 Gear.
105,440 Tier 18 Guardian Valor on Tier 18 Gear and Tier 7 Gems.
2,108,800 Guardian Valor upconvertered to Tier 20 Valor on Tier 20 Gear and Tier 8 Gems.
Plus Enchants rank 3 are inexpensive for Arcane Transfers.
Min Gem Mark I:
4 Gems, 2 Enchants*
Chest
Amulet
Weapon (for J & WM)
Ring (for SW)
0 Gems, 2 Enchants*
Weapon (for SW)
Helm
Leg
Tier 1 Legacy (no Gem Slots), 2 Enchants*
Boot
Gauntlet
Cloak
Ring (for J & WM, skips Impure Shadows)
*Rank 3 Enchants
9 items* Rank 3* 2 Enchant Slots* 0.5% Might Increase= +27% Base Might due to Enchants.
1.27 of 1.81 Maximum Enchant Might.
6 Haste Tier 6 or Tier 7
3 Magic Tier 6 (Melee for Justicar)
3 Crit Power Tier 6
OR
2 Magic Resist Tier 6/ 1 Phys Resist Tier 6
3 Items* 4 Location Modifier / 28 Total Location Modifier= 42.8% Max Gem Might
Full Tomes (Even HT Spending for PvP)
100% Tome Might.
Works with any class, but best class is War Mage. Cloth Boots/ Gauntlets/ Cloak least lost armor. One PvE Weapon, Staff, that also works well in PvP. Dodge Rating is too useful for SW. Crit Rating is too useful for 2h Axe Justicar.
Boot
12 GS
39 GS
1,195 Tier 14 Captain Valor
2,130 Tier 18 Guardian Valor
Gauntlet
12 GS
39 GS
1,195 Tier 14 Captain Valor
2,130 Tier 18 Guardian Valor
Cloak
18 GS
58 GS
1,792 Tier 14 Captain Valor
3,180 Tier 18 Guardian Valor
Boots Def Tier 18= 504 Defense
Chest Def Tier 18= 1,259 Defense
28* Gem
120 GS= 3,360 GS
3,500 Tier 7 Guardian Valor= 98,000 Tier 7 Guardian Valor
12+ 12+ 18+ 3,360= 3,402 GS
1,195+ 1,195+ 1,792= 4,182 Tier 14 Captian Valor
2,130+ 2,130+ 3,180+ 98,000= 105,440 Tier 18 Guardian Valor
105,440* 20 Upconvert= 2,108,800 Guardian Valor upconvertered to Tier 20 Valor
MY PERSONAL OPINION
The problem this is examining is multiple geometric diminishing returns curves and selling Gear/ Gems for non-GS currency.
Many of the diminishing returns are multiplied, Boots have 50% Location Bonus of Chest, Boots have 40% Defense of Chest, Tier 7 Gems are only +17% Bonus of Tier 6 Gems, Enchants Rank 3 require 0.9% the Materials of Rank 9. Tomes take up zero inventory for each Build. Tomes can be maximum for all abilities. All Level Based Stat Curves give a huge advantage to Full Tomes, especially in PvP.
Lots of very low Might characters are finishing Caliban, then are shocked to find they need a 36k Might Raid for Impure Shadows. So PvE is very low Might if you allocate Gems and Tomes right. Raiding with your Guild is very low Might except for PM Raid.
Also, if maximum Might characters is not something that makes you happy (Hi Cia). Less characters buying 40 Tier 7 Gems would have a huge impact on how Venan allocates its development cycles each December.
Since NikoNarf_1 has not been updating the Raid Topic, I don't know how bad it has gotten, in Hours per Tier 7 Gem, but it is 180 GS per Tier 7 Gem ($12- 15 USD). Last time I checked Tier 6 Gems were 700+ CELR or 120 GS ($8- 10 USD). Even if you could resell Gear for Valor, it would take 20 Tier 6 Gems (+12 Bonus) to buy 1 Tier 7 Gem (+14 Bonus). But it only takes the GS from 1.5 Tier 6 Gems to buy 1 Tier 7 Gem.
Full Tomes give a huge advantage in PvP, so Full Tomes are desirable.
Weapon (no Gems, 2 Enchant rank 3), Helm (no Gems, 2 Enchant rank 3), Chest (4 Gems, 2 Enchant rank 3), Legs (no Gems, 2 Enchant rank 3), Amulet (4 Gems, 2 Enchant rank 3) and Ring (4 Gems, 2 Enchant rank 3) give huge advantages. But Boots, Gauntlet, Cloak and the remaining 28 Gems contribute less than 50% of your Might, and an even small part of your combat effectiveness. This is especially true given how much of an impact Full Tomes, and Enchants rank 3, have on moving the diminishing Stat Curves.
Too many of the diminishing return curves are geometric, and multiply with each other (Location Bonus, Gem Tier Bonus, Enchant Might).
By eliminating the need to upgrade Boots, Gauntlet, Cloak and 28 Gems from a Build, you can Raid, and PvP, less, but still be competitive. If you want two Builds, PvP/ Raiding and Saving silver coin, you only need 6 Blue Gems (Crit Power, Resist), and 1- 3 Yellow Gems (Haste, Dodge), in inventory
You would have a slight disadvantage in Onslaught Raids, but you can make up for it by being more social in Guild Chat. Since there is no Onslaught Farming (Essence, Shards, Ichor, etc.), the leaner build should still be good at that.
Once you max out your lean character, you can then switch to casual Raiding, or try out the other two classes, and any extra Guardian Valor you get, upconvert to Tier 20 Gear Valor.
A leaner character is trying to address the grind problem of BoH. But this might just be a problem current RPG games cannot solve (Note B)
Note A)
https://www.venan.com/boh_forum/viewtopic.php?p=29997#p29997
Hunted in the Mist- 1,322 CELR
Merc, Bronze Finish, Metric= 789.56 CELR per Tier 6 Gem
Note B)
http://kotaku.com/i-wish-dragon-age-inquisition-respected-my-time-1677548813
There's much to "do" in Inquisition, but how much of it is meaningful? Sorry to point fingers, but how much are we to blame? Given how we talk about games, how much weight we put on length being a determination of quality, aren't we encouraging this behavior? We expect an RPG to be dozens, if not hundreds, of hours long, but are the hours well-spent? If BioWare announced the next Mass Effect would be only be 20 hours long, people would riot. But if it meant 20 hours of consequential character development, I'll happily sacrifice the extra time.3
Hey, games are expensive. $60 is nothing to sniff at. We use time as a measuring stick because burning $60 isn't an option for most of us. I'd argue wasting two days of our lives isn't great, but I see where people are coming from. A long story doesn't have to be bad, but length isn't objectively good, either. Games like Inquisition need to find a better balance between the two.
-=FIN