Enchant Material Costs & Warnings- ARCHIVED

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Enchant Material Costs & Warnings- ARCHIVED

Postby Bj_Knows » Mon Jan 20, 2014 11:44 am

Subject:
Enchant Material Costs & Warnings


Archived for Research (80Archive)


Overview:
Material Cost of Runic Enchantments Rank 1-7 for Enchant/ Empower, Disenchant, and Transfer Plate
Warnings: Unlocking Content and Enchants

For a complete list of found enchants (and % per rank) see https://www.venan.com/boh_forum/viewtopic.php?p=19678#p19678
or
a smartphone friendly list of found enchants (just location) see https://www.venan.com/boh_forum/viewtopic.php?f=13&t=2168

Body:
Material Cost of Runic Enchantments Rank 1-7 Last Updated 2014-Jan-20
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Terminology Note: "Flux, Correct Color" refers to each Enchantment requiring a specific color Flux (Amber- Skill, Emerald- Power, Indigo- Magic).

Runic Enchantments have a material cost associated with each action:

Creating (adding or improving on a specific piece of gear) or Enchanting/ Empowering
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Enchant (Workbench Time: 5 minutes)
100 Essence
1 Flux, Correct Color
1 Iron Graver

Empower Rank 1 into Rank 2 (Workbench Time: 15 minutes)
250 Essence
2 Flux, Correct Color
2 Iron Graver

Empower Rank 2 into Rank 3 (Workbench Time: 1 hour)
500 Essence
5 Flux, Correct Color
3 Iron Graver

Empower Rank 3 into Rank 4 (Workbench Time: 3 hours)
100 Refined Essence (Crafted from 1,000 Essence. Maximum crafted at one time is 99 Refined Essence per Workbench taking 8 hours and 15 minutes)
10 Flux, Correct Color
1 Steel Graver

Empower Rank 4 into Rank 5 (Workbench Time: 6 hours)
250 Refined Essence
25 Flux, Correct Color
2 Steel Graver

Empower Rank 5 into Rank 6 (Workbench Time: 12 hours)
500 Refined Essence
50 Flux, Correct Color
3 Steel Graver

Empower Rank 6 into Rank 7 (Workbench Time: 24 hours)
100 Pure Essence (Crafted from 1,000 Refined Essence. Maximum crafted at one time is 99 Pure Essence per Workbench taking 8 hours and 15 minutes).
100 Flux, Correct Color
1 Diamond Graver

Empower Rank 7 into Rank 8 (Workbench Time: 48 hours)
250 Pure Essence
250 Flux, Correct Color
2 Diamond Graver


Notes:
Rank 1- 3 Enchants are good for Tier 12/14 Gear (Incursion Portals Unlocked). Rank 3- 6 Enchants are good for Tier 14/16 Gear (Vile Realm Unlocked)
Transfer Cost is 50%- 26.50% of Enchant cost (50/ 100 to 25,000/ 94,350 Essence).
A Rank 3 Enchant adds +1.5% to Base Might, is 33% as effective as a Rank 9 Enchant, and costs 0.9% the Materials of a Rank 9 Enchant (850 Essence vs. 94,350).
A Rank 6 Enchant adds +3.0% to Base Might, is 66% as effective as a Rank 9 Enchant, and costs 9.9% the Materials of a Rank 9 Enchant (9350 Essence vs. 94,350).
A Rank 7 Enchant adds +3.5% to Base Might, is 77% as effective as a Rank 9 Enchant, costs Zero Diamond Gravers to Transfer and costs 20.5% the Materials of a Rank 9 Enchant (19,350 vs. 94,350).

Research Notes (you can skip this and move on to Disenchanting)
One item with a Runic Enchantment Rank 6 requires:
93 Flux, Correct Color or 837 for Nine Items
9,350 Essence (850 Essence + [850 * 10] for Refined Essence ) or 84,150 for Nine Items
872,500 Silver Coin ( [250 * 850= 212,500] for Refining Salts + [10,000 * 6= 60,000] for Iron Graver + [100,000 * 6= 600,000] for Steel Graver) or 7,852,500 for Nine Items

One item with a Runic Enchantment Rank 9 requires:
943 Flux, Correct Color or 8,487 for Nine Items
94,350 Essence (850 Essence + [850 * 10] for Refined Essence + [850 * 100] for Pure Essence) or 849,150 for Nine Items.
120 Gold Shields plus 1,297,500 Silver Coin ( [250 * 850= 212,500] for Refining Salts + [500 * 850= 425,000] for Purifying Salts + [10,000 * 6= 60,000] for Iron Graver + [100,000 * 6= 600,000] for Steel Graver) or 1,080 Gold Shields and 11,677,500 Silver Coin for Nine Items
or
7,297,500 Silver Coin ( [1,000,000 * 6= 6,000,000] for Diamond Gravers + 1,297,500 Silver Coins for rest) or 65,677,500 for Nine Items.



Destroying (Enchant no longer wanted due to better enchant) or Disenchanting
#################################################

Note: Workbench Time appears to be 30 seconds for all Disenchants

Note: Transferring an Enchant costs 50%- 26.5% of the total Materials needed to Enchant it. Disenchanting an Enchant recovers 50%- 26.5% of the Materials used to create it.

Recovered from Disenchant on Rank 1
50 Essence
0 Flux, Correct Color
0 Iron Graver

Rank 2
125 Essence
1 Flux, Correct Color
1 Iron Graver

Rank 3
250 Essence
2 Flux, Correct Color
1 Iron Graver

Rank 4
50 Refined Essence
5 Flux, Correct Color
0 Steel Graver

Rank 5
125 Refined Essence
12 Flux, Correct Color
1 Steel Graver

Rank 6
250 Refined Essence
25 Flux, Correct Color
1 Steel Graver

Rank 7
50 Pure Essence
50 Flux, Correct Color
0 Diamond Graver


Transferring (Moving between specific pieces of gear)
###########################################

Note: you cannot transfer a Rank 1 or Rank 2 Enchantment. Workbench Time appears to be 30 seconds for all Transfer Plates.

Note: Enchantments gained through Transfer Plates can only be Empowered (increased in Rank) if you have the corresponding Recipe.

Rank 1
50 Essence
0 Flux, Correct Color
0 Iron Graver

Rank 2
125 Essence
1 Flux, Correct Color
1 Iron Graver

Rank 3
250 Essence
2 Flux, Correct Color
1 Iron Graver

Rank 4
50 Refined Essence
5 Flux, Correct Color
0 Steel Graver

Rank 5
125 Refined Essence
12 Flux, Correct Color
1 Steel Graver

Rank 6
250 Refined Essence
25 Flux, Correct Color
1 Steel Graver

Rank 7
50 Pure Essence
50 Flux, Correct Color
0 Diamond Graver

Note: Transferring an Enchant costs 50%- 26.5% of the total Materials needed to Enchant it. Disenchanting an Enchant recovers 50%- 26.5% of the Materials used to create it.

Math Short Cut: Cost of creating a Transfer Plate Rank X from an Enchantment Rank X is the same as Materials recovered from Disenchanting it.

Research Note: Transferring a Runic Enchantment creates a Transfer Plate. Just like the Holiday Goblin of Doom (HoliGob) dropped Elixirs, Transfer Plates allow Runic Enchantments to be bought on the Black Market, prizes in Venan Contests, rare drops or to allow characters to give or sell Transfer Plates in a future update. This would allow a character without the correct recipe to still obtain a Runic Enchantment. Enchantments gained through Transfer Plates can only be Empowered (increased in Rank) if you have the corresponding Recipe.





Note A)
Enchant Warning Last Updated 2013-Feb-03
####################################
WARNING
Enchantment Warning: Shadow Walkers are the only class that does not get 2H weapons (Off Hand Dagger is not the same). 2H Damage Enchantment increases damage only if you have a 2H weapon equipped so Shadow Walkers cannot activate this enchantment (note 1). All classes can enchant a 1H weapon with 2H Damage Enchant which prevents the 2H Damage Enchant from ever activating. MY PERSONAL OPINION: Venan could change 1H Damage Enchant to Shield Attack Enchant and 2H Damage Enchant to No-Shield Attack. Shield Attack Enchant would only give you a damage bonus only if you had a shield equipped. No-Shield Attack Enchant would only give you a damage bonus if you you did *not* have a shield equipped.

Research Note: BarbSpice has a Tier 5 "Fork-blade Cutter" and a Tier 5 "Fork-blade Cutter of Brutality" with +1.00% 2H Damage, both do the same damage. For a control she has a Tier 5 "Fork-blade Cutter of Rage" with +1.00% 1H Damage which does approx. 50 more points in damage for her.

Note 1) dormant enchantments still increase your Might Rating.

Note B)
Quest Warning Last Updated 2013-Jan-04
###########################################
Quest Warning: The Quest "Who Gives a Flux" (and the sequel Quest "What the Flux?") requires 5/5/5 or 5 each of Flux (Amber, Emerald, Indigo). This Quest is required to unlock the new area and Captain Valor Raids. Do not mess with Runic Enchantments until you have passed this Quest.

Note C)
Quest Warning: There are multiple Vile Gate Essence Quests. One of them requires 500 Essence (50 Refined Essence *10 Essence per Refined= 500). These Quests are required to unlock the last Dungeon (Vile Gate) and Tier 4 Yellow Shards (Crit, Haste, Dodge).

Note D)
Quest Warning: Some people like Knockback Resist, others like Status Resist (low level version of the Holiday Goblin of Doom's "Bah" Buff). Both are Emerald/ Power enchantment so you must pick one for each of the three item types that accept Emerald/ Power enchantments (Chest Armor, Leg Armor, Foot Armor). Knockback Resist can be bought, Status Resist is a Quest Reward for "Old Wounds" which unlocks the new Plateau.



Bj_DWR Topic Tag: Enchanting (32Enchanting)

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Bj_DWR Topic Tag: Enchanting (32Enchanting)
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