Subject
Justicar HoliGob Build
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Justicar Ability Chart
bs cle con wf sb
33001
rl wou ef exe smi
33000
ren sl ss hw bac
30303
hw jug fre ven sta
02300
Initial HoliGob Setup
Stunning Blow rank 1- 3 (if “Waiting” long enough),
Rend rank p3+ Wound rank 3
Spirit Rune
(Optional Smite rank 1- 3)
HoliGob Repeating Attacks
Radiant Light rank 3 (or if Pure Melee, Cleave rank 3)
Brutal Strike rank 3
Wound rank 3
Justicar Ability List
3- Brutal Strike 160% base weapon damage (160% BADPS/ 75% backswing)
3- Cleave 140% base weapon damage (140% BADPS/ 75% backswing)
0- Condemn
0- Weapon Focus
1- Stunning Blow (cool down not affected by Haste, n/a BADPS)
3- Radiant Light 80% base weapon damage (160% BADPS/ 80% Spell Dodge)
3- Wound 100% base weapon damage (133% BADPS/ 100% backswing)
0- Elder Fury
0- Execute
0- Smite
3- Rend
0- Spirit Link
3- Seismic Slash (cool down not affect by Haste, n/a BADPS)
0- Heavenly Wave
3- Backswing
0- Heroic Will
2- Juggernaut
3- Frenzy
0- Vengeance
0- Stagger
With Backswing rank p3 (if Melee Dodged, average 75% damage) and Spell Dodge, a Pure Magic Justicar needs attacks that do 140- 150% Basic Attack Damage Per Second to be competitive with Melee and M&M Justicars. If you can Stunning Blow + Wound rank 3 HoliGob, then Frenzy rank p3 make the Pure Magic Justicar even worse versus the other two Justicars.
BADPS= (you can skip this) Basic Attack Damage Per Second, adjusts Class Ability damage when compared to repeated Basic Attacks, a way to compensate for Haste Percentage, different weapons, different attack casting times, etc.
MY PERSONAL OPINION
Based on my characters, Justicars have a disadvantage. Their slow Stunning Blow (not sped up by using a 1h Sword vs 2h Axe) you may need Elixir, Potions or Food for enough speed to Stun HoliGob. No Rune can put a Bleed Stack on HoliGob, unlike Fire Runes and Burn. But you can still kill the HoliGob.
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