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Enemy Locations (Tip, Data, Materials, Daily Bounty)

PostPosted: Fri May 11, 2012 8:25 pm
by Bj_Knows
Daily Bounty Note:
Undead creatures always count as undead. Undead Rath’een are Undead not Rath’een.

Beasts are not just Spiders and Wolves. Beasts also include Frost Bats, Ice Serpents, Snow Sentinels, Savage Polar Bears, and many more.

Book of Heroes version 1.2

Favorite Locations:
__ Beasts- Isle of Nithus
__ Demonic Rath'een- The Grieving Grove
__ Flame Creatures- Lava Caves (Fire Crystal, Undead Ichor)
__ Gatekeepers- The Darkened Shore
__ Rath’een- Rath’een Ridge or Infested Coast both *all Rath’een*
__ Skeletal Assassins- The Darkened Shore
__ Skeletal warriors- Hunter's Way
__ Snow Sentinels- Ice Dragon’s Lair Dungeon Encounter Zone (I avoid Vallus’ Tomb because of Snow Sentinel + Double Ice Wraiths triplet groups)
__ Undead- Helion's Pass *all undead* (Undead Ichor)
__ Vile Rath’een- Caves of the Fallen
__ Waterlogged Corpse- Helion’s Pass (rare Triple Waterlogged Corpse) or The Darkened Shore (many groups contain a Waterlogged Corpse)

Raid and Enemies
Bandits: Shadow p2, Lockbolt p2&3
Goblins (Gobblin Goblins, Zuur, and ?)
Pirates: Cursed Keep
Undead: Vallus p2 (small amount), Helion, Crypt, Kraken p1

Data:
Creature Name ( number appearing in a group, default 1 ) number per run of 10 energy:

The Darkened Shores- UPDATED when Dragonmoor released ( 10x 1 energy ) Gatekeepers ( 1-2 ) 7,5,2,2; Necromancer 3,3,1,4; Shade 4,1,2,3; Skeletal Assassin ( 1-2 ) 2,5,10,5; Waterlogged Corpse 5,4,3,5; average Skeletal Assassin 5.5, average Waterlogged Corpse 4.25

For old frequency of creatures, see version 1.1 by going to ( http://forums.toucharcade.com/showthrea ... ost2236259 )

Bj_DWR Search Tags: BasicFAQ, BoHQuest, BoHDailyBounty

Bj_DWR Topic Tag: Quests (20Quests)

Enemy Type (Tip, Data, Daily Quests)

PostPosted: Fri May 18, 2012 3:49 pm
by Bj_Knows
For Daily Quests, it is helpful to know the Enemy Type you are fighting. Note: Monsters only count as one enemy type. Ex: a monster cannot be an Undead and a Rath'een.

When you are fighting something you think might be an Undead [Daily Quest #210], a Rath'een [Daily Quest #216] or a Beast [Daily Quest #114], check your Feats and write down how many Undead, Rath'een or Beasts you have defeated. Ex: My Justicar has defeated 633/ 1000 for the Feat "Rath'een End-Bringer- Defeat 1000 Ratheen".

After the combat, check your Feats and write down the new defeated numbers. Ex: After fighting a Rath'een Frost Mage in the Ice Dragon's Lair Dungeon Encounter Zone (DEZ), I have defeated 634/ 1000 for the Feat Rath'een End-Bringer.

If a number for a Feat went up, its description matched the monster you just defeated. Ex: Since "Defeat 1000 Rath'een" went up +1, a Rath'een Frost Mage counts as a Rath'een.

Note: Sometimes you will fight multiple opponents. If I fought an Ice Wraith, Rath'een Frostmage and a Snow Sentinel, my Undead, Rath'een and Beast numbers would have all gone up +1. If this happens, you will just have to wait until you fight one of the three alone.


Research Notes:
In the Diamond Mine Endless Encounter Zone (EEZ), Undead Rath'een count as Undead. They do not count as Rath'een.
In The Grieving Glade EEZ, Demonic Rath'een do not count as Rath'een.

Feat Undead Exorcist goes up every time you defeat an Undead until you reach 1000.
Feat Beast Demigod goes up every time you defeat a Beast until you reach 1000.

Re: Enemy Locations (Tip, Data, Daily Bounty)

PostPosted: Mon Nov 05, 2012 8:12 pm
by Biomom
This was a helpful post. I'm wondering if anyone has data on the different types of enemies in raids. It would be helpful to know for guild challenges. For instance, what raids have undead? or bandits?

Re: Enemy Locations (Tip, Data, Daily Bounty)

PostPosted: Tue Nov 06, 2012 8:07 am
by NikoNarf_1
Bandits: Shadow p2, Lockbolt p2&3
Undead: Vallus p2 (small amount), Helion, Crypt, Kraken p1

Re: Enemy Locations (Tip, Data, Daily Bounty)

PostPosted: Tue Nov 06, 2012 2:53 pm
by Biomom
Thx!
How about:
Pirates (CK only?)
Goblins (Gobblin Goblins, Zuur, and ?)

Fellmarsh Map

PostPosted: Thu Jan 24, 2013 2:20 pm
by Bj_Knows
DRAFT
DRAFT
DRAFT

Fellmarsh Map
############################################
Fellmarsh, Ferndell Swamp, 2+ 1 e / 1 ww, Level 20 - 22

Bat, Plague
= 1* 1,2;
2* 1,1; avg 3.5
Bogworms
= 1* 6,6; avg 6
Bogworms, Great
= 1* 2,3; avg 2.5
Leech, Giant
= 1* 4,4; avg 4
Rath’een Master Assassin
= 1* 4,3; avg 3.5

Rath’een SCOUT
= 1* 6,6; avg 6

Large Potion
= 1* 1,1; avg 1
Fell Leaf
= 1* 2,0; avg 1
Minor Rune
= 1* 0,0; avg 0
energy
= 11,10; avg 10.5
Wounds/Waves
= 10,10;

##################################################

***Compare to Ferndell since Bog has Undead (Ichor)
Fellmarsh, Graycoast Bog, 2+ 1 e / 1 ww, Level 20 - 22

1- 2* is part of a group (1-3 appearing)
g1- 3* is group of one monster type (1-3 appearing)

#############################################
Loot Only
#############################################
Fellmarsh, Ferndell Swamp, 2+ 1 e / 1 ww, Level 20 - 22

Large Potion
= 1* 1,1,2,1,1,0; avg 1
Fell Leaf
= 1* 2,0,1,0,3,3; avg 1.5
Minor Rune
= 1* 0,0,2,2,2,1; avg 1.16
energy
= 11,10,11,10,10,10; avg 10.333
Wounds/Waves
= 10,10,10,10,10,10

***Compare to Ferndell since Bog has Undead (Ichor)
Fellmarsh, Graycoast Bog, 2+ 1 e / 1 ww, Level 20 - 22

DRAFT
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Vile Gate Dungeon, Average & Max Incursion

PostPosted: Sat Feb 09, 2013 7:53 am
by Bj_Knows
DRAFT
DRAFT
DRAFT

Lord of Blades (10 Waves/Wounds per Dungeon)
22-38 Essence (20-40 ??)
22.33 Essence per Dungeon or 2.2 per 1 ww (75% of as Level 1 Incursion or 1/4 Max Incursion)

1 Flux per 2.75 Dungeon or 1 per 27.5 ww (1/6 Max Incursion)

Average Incursion 48 ww (12 ww each Incursion Level)
6 average Essence per 1 ww
Insufficient Data average Flux per 1 ww

Max Incursion (Level 4 Incursion Portal)
8-10 Essence per 1 ww
0-1 Flux per 1 ww plus 1 for Elite Vile (0-2 Flux per 1 ww)

1 Flux per 40.5 Essence (or 4.50 ww)

Data Average Incursion 48 ww (12 ww each Incursion Level)
5 Flux (Amber*1, Emerald*3, Indigo*1), Emerald Incursion

Data Max Incursion
237 Essence, 8 Flux, 26 ww
414 Essence, 9 Flux, 46 ww
410 Essence, 11 Flux (Amber*3, Emerald*5, Indigo*3), 46 ww, Emerald Incursion
326 Essence, 6 Flux (Amber*0, Emerald*4, Indigo*2), 36 ww, Emerald Incursion
Total
1,387 Essence, 34 Flux, 154 ww


Data VG LoB
Essence 27, 33, 22, 28, 26,
33, 36, 30, 28, 34,
38
335 Essence, 11 + 0*4 Dungeons or 22.33 per Dungeon

Flux E, A, I, A + 0*11
1 per 3.75 Dungeon or 1 per 37.5 ww (1/9 Max Incursion)

DRAFT
DRAFT
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Shattered Plane Map

PostPosted: Fri May 10, 2013 6:01 pm
by Bj_Knows
Shattered Plane Map

Debris Field- Endless Zone
Lunar+ Double Solar Constructs Group
Solar+ Double Lunar Constructs Group
Construct+ Double Empowered Mummies Group


Edge of the Abyss- Endless Zone
Scarab Queen+ Swarm Leader+ Soldier Group


Crumbling Ruins- Endless Zone
Empowered+ Double Ancient Mummies Group

Rare Potion Recipe Drop Rates

PostPosted: Fri Jul 19, 2013 11:19 am
by Bj_Knows
Subject
Rare Potion Recipe Drop Rates

Potion: Critical Strike (20%)
100 Iron Basilisks (BarbSpice)

Potion: Haste (10%)
39- 62 Cave Serpents (BarbSpice)

Potion: Magic Resistance (20%)
19- 29 Gate Wardens (Agatha)
132 Gate Wardens (BarbSpice)

Potion: Melee Resistance (20%)
23 Black Wyvern (Agatha)
30 Black Wyvern (BarbSpice)

23
30
33.5
70
100
132
Average 64.75 Potion Elites per Recipe Drop.

Re: Enemy Locations (Tip, Data, Materials, Daily Bounty)

PostPosted: Sat Jul 20, 2013 10:33 am
by NikoNarf_1
But if Agatha has attempted the first two, then ignoring these two yet undetermined data points biases your result to a lower number, as I assume you would have included the numbers if Agatha had hit them... A better average would be to just average Barb's numbers.