Shadow Walker
- Riposte now has a 20/40/60% chance to complete your current action after dodging (up from 20/35%/50%)
- Critical Eye now also grants +10/20/30% physical crit power along with the +10/15/20% increase in physical crit chance
- Runes will no longer proc corrosive blades
Justicar
- Bleeds will now do 100% weapon damage over 5 seconds (up from 75%)
- Frenzy now grants +10/20/30% physical damage to targets affected by Bleeding (up from +5/10/15%)
- All ranks of Stagger will now increase the damage bonus of your next attack by 75% (up from 50%)
- Each stack of Vengeance now increases damage by 10% (up from 5%)
- Runes will no longer proc Rend
War Mage
- Snap cast can no longer be procced by instant cast abilities (ex: Runes, Any snap casted spell)
- The ability text for Deep Freeze 2 and 3 has been fixed. Originally, they mistakenly stated that they increased slows by 10% and 15%. However, all ranks of Deep Freeze only ever increased slows by 5%. The ability text has been fixed to reflect this.
Guilds
- Added a guild objective for defeating Karnak 100 times
- Added a guild objective for unlocking Karnak's Final Stand (You must defeat War of Fellmarsh 10 times)
- Some guild objectives have been deprecated (see raids)
- Players will now lose 50% of their guild loyalty when joining a new guild (lowered from 100%)
Raids
- The raid cap for all raids has been raised to 100 members!
- With the change to all raid caps, some raids have had their number of waves adjusted. Here is the approximate number of raiders we have balanced each raid around (regardless of the targeted balance number, the raid cap will still be 100 guild members for each raid):
- 10 Raiders: Gobblin' Goblins
- 20 Raiders: The Plaguerider, Lockbolt's Reign
- 25 Raiders: Wrath of the Overseer
- 30 Raiders: Risen from the Depths, Crypt of Corruption, Attack at Dawn, Dark Lord Helion
- 35 Raiders: Cursed Keep, Vale of the Ice Dragon, War of Fellmarsh
- 40 Raiders: Horde of the Goblin King, Karnak's Final Stand, Battle of the Vile Gate
- All raids have had the number of mercenaries capped at 10 (with the exception of Gobblin' Goblins which is set to 5)
- The Shadow Comes and Forgotten Sentinels have been removed from the game!
- The might requirement for War of Fellmarsh has been lowered to 9150 might to accomodate the might gap left by the removal of Forgotten Sentinels
- Phase 3 of War of Fellmarsh has been changed to include everyone's favorite queen...
- Raid finder will now display all raids, not just those with open mercenary slots. However, only raids with mercenary slots open will be joinable
- The valor and hero token reward pool for Karnak's Final Stand has been raised
- Raids will now show up on the raid finder 3 minutes after the raid has started (down from 10 minutes)
- The raid introduction quest line has been redone
Dungeons
- The icon for Karnak's dungeon is now correct
Items
- Karnak's Ring and the Broken Ring have updated graphics
Feats
- A feat for killing Karnak in his dungeon 5 times has been added
Bug Fixes
- Fixed a bug in the particle engine that would cause an application crash
- Fixed a bug that caused haste to affect knockback
- Fixed a bug that would cause the casting bar to behave incorrectly when your casting time gets knocked back
- Fixed a bug that would cause the first tick of combat in onslaught to improperly decrement cooldowns
- Fixed a bug that would prevent crit resistance from working on periodic damage
- Fixed a bug with the featured offer that would cause an application crash
- Fixed some bugs that would cause other guilds' chat channels to not disappear from their list after mercing
- Fixed a bug affecting whispers from the guild member list
- Fixed a bug that would not allow you to inspect or whisper someone by tapping on their name
- Fixed a bug that caused the energy popup to close unexpectedly
- Fixed a bug that would cause guild objectives to not sort properly
- Fixed a bug that would cause the game to become locked up after accessing Game Center from the leaderboard
- Fixed a bug that would prevent the raid cooldown from being immediately displayed after cancelling a raid
- Fixed a bug that would cause the chat screen to not refresh properly if too many messages were sent to a channel within a short time period
- Fixed a bug that would cause spacing issues with certain special text characters
- Fixed a bug that would cause the Smithy's Forge and Old Library to overlap
- Major Frost Rune now applies an 18% reduction of haste and dodge via Chilled