Update 1.5 - December 20, 2012

A preview of the newest features and previous build notes.

Re: Patch 1.5 - December 20, 2012

Postby japster » Sat Dec 22, 2012 2:40 am

Little_Mike wrote:[*]Snap Cast (Passive): Gives 2%/4%/6% chance for a spell to cast instantly.


More questions Mike! Hope it's not annoying you. How exactly does snapcast work? It seems to proc at the start of every turn for the player, instead of after every spell casted. Please correct me if I'm wrong.

Also, how is it calculated? Assuming it's at the start of every player turn, is it just a 6% chance (at lvl 3), or is it actually 6% per enemy per turn. I seem to be experiencing a very high proc rate when I meet 3 enemies, so I was just wondering if it was pure fluke or if the calculation was based on per enemy, per turn, instead of merely per turn.

Or I could be wrong entirely. Anyway thanks!
japster
 
Posts: 417
Joined: Wed Apr 11, 2012 2:22 pm

Re: Patch 1.5 - December 20, 2012

Postby Little_Mike » Sat Dec 22, 2012 7:30 am

You have a 2/4/6% chance after an attack to gain Snap Cast after which your next attack is instant. It may be going off 2/4/6% * # of enemies if you use an AOE. Would need to investigate.
User avatar
Little_Mike
 
Posts: 1267
Joined: Thu Mar 15, 2012 3:52 pm
Location: Cromwell, CT

Re: Patch 1.5 - December 20, 2012

Postby japster » Sat Dec 22, 2012 11:29 am

Little_Mike wrote:You have a 2/4/6% chance after an attack to gain Snap Cast after which your next attack is instant. It may be going off 2/4/6% * # of enemies if you use an AOE. Would need to investigate.


Aye thanks for the speedy reply. Much appreciated if you update us on whether there's some sort of bug going on with the proc rates when you're done investigating. Thanks!
japster
 
Posts: 417
Joined: Wed Apr 11, 2012 2:22 pm

Re: Patch 1.5 - December 20, 2012

Postby Anechi » Sat Dec 22, 2012 3:20 pm

First thx for this great update. I am just wondering where to find rest enchant recipes? I have completed all quests and so far i have 6 enchants opened, two from each type.
Anechi
 
Posts: 29
Joined: Tue Sep 04, 2012 7:17 am

Re: Patch 1.5 - December 20, 2012

Postby Little_Mike » Sat Dec 22, 2012 5:29 pm

LH_Anechi wrote:First thx for this great update. I am just wondering where to find rest enchant recipes? I have completed all quests and so far i have 6 enchants opened, two from each type.


Some Enchantments are not available yet. We probably will not push them out until next year because the team is on vacation now. All available enchantments are detailed in the build notes in case you want to save materials for a specific Enchantment.
User avatar
Little_Mike
 
Posts: 1267
Joined: Thu Mar 15, 2012 3:52 pm
Location: Cromwell, CT

Re: Patch 1.5 - December 20, 2012

Postby GuyCutter » Wed Dec 26, 2012 11:48 am

Why no Captain's Sigil?
Seems the most natural thing to add.
GuyCutter
 
Posts: 11
Joined: Thu Jul 26, 2012 12:07 pm

Known Issues, Build Notes & Enchants

Postby Bj_Knows » Sat Jan 05, 2013 11:50 pm

Little_Mike wrote:Some Enchantments are not available yet. We probably will not push them out until next year because the team is on vacation now. All available enchantments are detailed in the build notes in case you want to save materials for a specific Enchantment.


( viewtopic.php?p=6277#p6277 )
Little_Mike wrote:Fire/Ice/Nature/Spirit Mitigation and Physical Damage does not appear in the Additional Stats screen.

Does this mean Fire/Ice/Nature/Spirit Mitigation enchant recipes are not available enchantments since they are not listed in the build notes? or are they the ones forthcoming in the new year?
Volunteer- donating BLOOD to Red Cross, SWEAT to Forums.

Bj_Knows

AKA
GM= Things Guilds Were Not Meant to Know
Bj_DWR
BjKnows
Gryphonknight= Ingress, Pokemon, Empires & Puzzles (& Miikeeyy)
CEO of Bee jay Industries
Bj_the_SPOON
BjofCJandBj
User avatar
Bj_Knows
Moderator
 
Posts: 2415
Joined: Fri Apr 06, 2012 5:13 am

Re: Patch 1.5 - December 20, 2012 [PREVIEW]

Postby Shekka » Tue Feb 12, 2013 4:36 pm

Little_Mike wrote:The hard cap of haste is 90% but you will never see that.


I just want to point out, that my sw is able to max haste out easily, and my wm is very close.
Shekka
 
Posts: 263
Joined: Tue Jun 05, 2012 6:23 pm

Re: Patch 1.5 - December 20, 2012 [PREVIEW]

Postby Thyme » Thu Feb 28, 2013 3:39 am

Shekka wrote:
Little_Mike wrote:The hard cap of haste is 90% but you will never see that.


I just want to point out, that my sw is able to max haste out easily, and my wm is very close.


I would like to point out, that if you hadn't posted this........ -.-

;)
Thyme
 
Posts: 23
Joined: Fri Nov 23, 2012 3:09 pm

Re: Patch 1.5 - December 20, 2012 [PREVIEW]

Postby Shekka » Thu Feb 28, 2013 10:39 am

Cerridwen wrote:
Shekka wrote:
Little_Mike wrote:The hard cap of haste is 90% but you will never see that.


I just want to point out, that my sw is able to max haste out easily, and my wm is very close.


I would like to point out, that if you hadn't posted this........ -.-

;)


Don't blame me, I'm not a programmer who gave little to zero notice on a major game change..
Shekka
 
Posts: 263
Joined: Tue Jun 05, 2012 6:23 pm

Previous

Return to Game Updates

Who is online

Users browsing this forum: No registered users and 1 guest