Update 1.5 Design Notes - Part 1

A preview of the newest features and previous build notes.

Re: Patch 1.5 Design Notes - Part 1

Postby Myth » Sat Nov 03, 2012 12:18 am

Now all we need is a new class to complete this pre-christmas gift. ;)
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Re: Patch 1.5 Design Notes - Part 1

Postby Lurtzimus » Sat Nov 03, 2012 12:57 pm

Myth wrote:Now all we need is a new class to complete this pre-christmas gift. ;)

Chef class FTW! Cook your enemies to death!
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Re: Patch 1.5 Design Notes - Part 1

Postby DarthPaff » Sat Nov 03, 2012 2:59 pm

Excited about the update, as always. Really hope it will be a successful one.
\m/
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Re: Patch 1.5 Design Notes - Part 1

Postby Hockey » Sat Nov 03, 2012 4:47 pm

From what I heard I sounded bad, but after reading this I can't wait!
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Re: Patch 1.5 Design Notes - Part 1

Postby routters » Sat Nov 03, 2012 8:01 pm

As with Christian, I am really interested to hear about the fate of guilds. What do you plan for bears that have gone over the mountain and seen all there is to see? Will guilds just die away in favor of PVP?
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Re: Patch 1.5 Design Notes - Part 1

Postby Hotasfire0Coolasice » Sat Nov 03, 2012 8:31 pm

YES! I CAN'T WAIT, PASSIVES? TIER 4?

A friend of mine might be gettin this in a month or two, and telling him about the updates made him nearly fall off a chair. I seriously cant wait :)

Is the approx release around thanksgiving, or more toward December?
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Re: Patch 1.5 Design Notes - Part 1

Postby Biomom » Sat Nov 03, 2012 10:25 pm

Hi Lord V,
Can you please clarify whether PvP will be an optional/side feature in the future or whether it will be integral to the game? There are many of us who enjoy the diverse features of BoH but would really avoid PvP.
Thanks
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Re: Patch 1.5 Design Notes - Part 1

Postby Lovin_Spoon_Full » Sun Nov 04, 2012 12:28 am

Biomom wrote:Hi Lord V,
Can you please clarify whether PvP will be an optional/side feature in the future or whether it will be integral to the game? There are many of us who enjoy the diverse features of BoH but would really avoid PvP.
Thanks


I, too, would like clarification on how you anticipate integrating the pvp mechanic into the game as a whole, and specifically whether it will be optional. I am relatively new to the game, but I do have a sense of the overall 'temperment'/social dynamic of this game -- it's more about cooperation, comradere, mixed with a healthy dose of competition than survival of the fittest. With this as a backdrop, I believe much would be lost on a number of levels if pvp became a mandatory element (in fact or by default).

You've done a great job with this game; and the update sounds fantastic!
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Re: Patch 1.5 Design Notes - Part 1

Postby Celestial_Cavalier » Sun Nov 04, 2012 1:58 am

I believe Venan mentioned before that when PvP is introduced it will be voluntary. But it will be nice if they can reply here to confirm.
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Re: Patch 1.5 Design Notes - Part 1

Postby Lady_Katy » Sun Nov 04, 2012 8:30 am

Celestial_Cavalier wrote:I believe Venan mentioned before that when PvP is introduced it will be voluntary. But it will be nice if they can reply here to confirm.



PvP will not be required. It will be optional and you can choose to participate if you want or avoid it entirely if you don't :)
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