Server Maintenance - August 4th, 2016

A preview of the newest features and previous build notes.

Server Maintenance - August 4th, 2016

Postby CheMClarc » Wed Aug 03, 2016 3:25 pm

Heroes!

There will be a server maintenance period on August 4th at 11am EDT / 3pm GMT. We anticipate a downtime of approximately 30 minutes to deploy game update 3.0.1! This update will bring you ability adjustments and bug fixes from the 3.0 update. We thank you for your patience during this maintenance period.


Patch Notes:

General:
  • New classes now have access to enchantment recipes in the Coliseum store.
  • Adjusted enemy damage, speed and resistance scaling for enemies within the Vile Realm and The Shadow Returns Raid.
  • Adjusted the level range for earning Hero Score from monsters to 15 from 6.
  • Addressed a bug where guild challenge blue sacks were not dropping for some challenges.
  • Added main hand weapon rewards for new classes to the following quests - Off the Charts & On the Other Side.
  • Following quests will now give the new classes their quest item reward: Valdenian Standard, Ambush!, Exterminator, The Corrupted, Life of the Party, Storming the Castle, Feats of Heroism, Subterfuge III, Dead Man's Chest, Red Peat, Disputed Goods, The Frozen Vale, Beyond the Vale, Ending the Curse and Emperor Task.
  • Addressed an issue for all new classes, where the special class item bundles did not give the correct tier items.
  • Added 3 new heroic feats related to hero score.
  • Added 6 new Coliseum feats for combating the new classes.

Prestige Abilities:
  • Sidestep: increased proc chance to 50% so that it is happens more frequently.
  • Majerio's Box: Urgency - addressed an issue where Urgency wasn't giving the correct amount of haste increase when proced. Added "Cannot be used within the first x of PvP combat" to the description.

Inquisitor:
  • Spirit Bomb: increased damage of each rank to 100/125/150%.
  • Arcane Poison: adjusted the spirit DOT tick rate to match all other DOTs in the game.
  • Virulent slash: adjusted the nature DOT tick rate to match all other DOTs in the game.

Frost Knight:
  • Flurry: increased weapon damage from 40/60/80 to 70/85/100. Increased all ranks to give 100% chance to proc Hypothermia. Set Hypothermia debuff damage to match Bleeding. Set Hypothermia debuff duration to match Bleeding. Hypothermia has a chance to stack up to 3 times.
  • Devastate: adjusted bleed chance to 50% from 100% due to the off hand procing Rend too frequently.
  • Flash Freeze: addressed a bug where Flash Freeze would cause Ice Graspy to go on cooldown when it proced.
  • Sever: addressed an issue where rank 3 showed ice damage instead of physical. Removed "next attack” in the description as it is on a duration. Adjusted Hemorrhage ranks from 20% to 10%, 15%, 20%.
  • Savage Slash: addressed an issue where Fury wasn't giving the correct amount of outgoing damage.

Flame Warden:
  • Roast: addressed a bug where Roast would not do double damage on stunned enemies.
  • Fiery Strike: made the ability a spell attack rather than physical. Removed rank 3 knockback effect.
  • Whirlwind: addressed an issue where Whirlwind wasn't giving the correct amount of dodge. Adjusted dodge buff by 5% from 10/15/20% to 5/10/15%.
Michael aka "CheMClarc"
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Re: Server Maintenance - August 4th, 2016

Postby jonshare » Wed Aug 03, 2016 6:14 pm

What about the were chef?????? I want my bacon!
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Re: Server Maintenance - August 4th, 2016

Postby Bâçôn_Mâddnêss » Wed Aug 03, 2016 10:37 pm

Bacon bacon bacon bacon
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Re: Server Maintenance - August 4th, 2016

Postby Kenner » Thu Aug 04, 2016 8:07 am

Since the update is in three hours can we get the patch notes or will we get them after the update?
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Re: Server Maintenance - August 4th, 2016

Postby Derp_looks_like_a_Lady » Thu Aug 04, 2016 9:32 am

Suggestion: have a global countdown timer for the server downtimes like you do for events.
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Re: Server Maintenance - August 4th, 2016

Postby Sim0n » Thu Aug 04, 2016 11:57 am

CheMClarc wrote:[*] Added 3 new heroic feats related to hero score.


What do you mean by "related to Hero Score"? Do we need to reach a certain Hero Score in a week or total? Do you recognize past archievement or do we all start today?
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Re: Server Maintenance - August 4th, 2016

Postby Derrin_Watson » Thu Aug 04, 2016 12:06 pm

Sim0n wrote:
CheMClarc wrote:[*] Added 3 new heroic feats related to hero score.


What do you mean by "related to Hero Score"? Do we need to reach a certain Hero Score in a week or total? Do you recognize past archievement or do we all start today?


There is a Lionhearted feat at 10,000,000 HS. There is a second feat at 15,000,000. Those two, then, are cumulative, kind of like the CrzyHopper feat for killing a million monsters.
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Re: Server Maintenance - August 4th, 2016

Postby Kenner » Thu Aug 04, 2016 12:11 pm

Here is a list of still unadressed items which I tested and are confirmed.

Frost knight:
-Snow blind: Snow blind 1/2/3 are exactly the same so there is no point in spending more than 1 ability point in this skill. Please make it match the description adding 10/20/30% damage to next attack. Or make it conceal 1/2/3 attacks and give 10% bonus damage to each.

Inquisitor:
-Arcane poison:by reducing the ammount of ticks but NOT increasing damage per tick the damage over time is now 50% over 3 sec. This is easily solve by doubling the damage per tick.

Shield focus: this passive skill still gives 1000/1500/2000 increase in magic resist rating rather than adding 10/15/20% onto your magic resist.

Turmoil: Turmoil 1/2/3 all give 0% increase in damage over time making this ability useless for now. In my option this passive is crucial for Inquisitor's now that Virulent Slash is fixed.
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Re: Server Maintenance - August 4th, 2016

Postby CheMClarc » Thu Aug 04, 2016 12:32 pm

Kenner wrote:Here is a list of still unaddressed items which I tested and are confirmed.

Frost knight:
-Snow blind: Snow blind 1/2/3 are exactly the same so there is no point in spending more than 1 ability point in this skill. Please make it match the description adding 10/20/30% damage to next attack. Or make it conceal 1/2/3 attacks and give 10% bonus damage to each.


Missed this one. I just thought it was the description of the buff. Fixed for when we do Werechef this month. Sorry!
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Re: Server Maintenance - August 4th, 2016

Postby CheMClarc » Thu Aug 04, 2016 12:34 pm

Kenner wrote:Here is a list of still unadressed items which I tested and are confirmed.


Inquisitor:
-Arcane poison:by reducing the ammount of ticks but NOT increasing damage per tick the damage over time is now 50% over 3 sec. This is easily solve by doubling the damage per tick.

Turmoil: Turmoil 1/2/3 all give 0% increase in damage over time making this ability useless for now. In my option this passive is crucial for Inquisitor's now that Virulent Slash is fixed.


Arcane Poison DOT matches Burning DOT exactly. Same numbers. What made Arcane Poison op is the tick rate.

Everything looks correct on our end for Turmoil. We continue to investigate it. Additional details and examples will help.
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