2012-Apr-07
Lord_Venan wrote:When we envisioned Book of Heroes, one of our goals was to be more of a light MMO than a pretty spreadsheet game. I think with the typical unbounded leveling of those games, it makes it pretty hard to present deeper content in terms of quests and world development. Also, keeping the game balanced is a lot more challenging for when we introduce features like PvP (which we plan on doing.) So we chose to go with the level cap with the expectation we'd be able to address the weak areas which you pointed out with regular content updates and new features.
I think the big problem right now is that
cont. https://www.venan.com/boh_forum/viewtopic.php?f=5&t=155