Venting, valor, raid length and Niko 3 of 3

What would you like to see in future updates?

Venting, valor, raid length and Niko 3 of 3

Postby Bj_Knows » Thu Sep 15, 2016 7:51 pm

Subject
Venting, valor, raid length and Niko part 3 of 3

Revamping Raid Ideas
Post Raid Incentive
Create some incentive to spend Energy, or Gold Shields, after a raid is completed.

Idea: Aftermath & Clean Up
Raid combat/ waves/ CELDC are caculated based on a 30 minute raid with 20 characters. Raid expires after 60 minutes.

If final phase finished before raid timer, an Aftermath Dungeon spawns which drops matching Valor at approximately +33% reward rate compared to the raid, but the Boss chest dropping 50% of the valor for the 10 energy or 20 energy dungeon zone.

If the guild finishes X Aftermath Dungeons before the raid timer, an Clean Up portal spawns which drops matching Valor at approximately +66% reward rate compared to the raid, but 25% for clean up portal level 1, 50% for clean up portal level 2, 75% for clean up portal level 3 and 100% for clean up portal max level.

The code for Dungeons and Incursion/ Halloween portals are already in the place, it is just adjusting them for each raid.

Pre Raid Incentive
Create some incentive to spend Energy, or Gold Shields, before a raid is started.

Idea: Valor Portals and Blue bag cool downs.
Each valor tier gets a valor portal. Valor portals drop blue bags and valor similar to the raid that supplied the defeated monsters. Every time X blue bags are dropped, X minutes is taken off the cool down for raids of that tier. Cool downs for squire raids would be increased based on the energy required in the portals.

Ex: There would be a squire valor portal that contains monsters from the squire valor raids. Squire valor portal level 1 would have monsters from GG, level 2 from Skar, level 3 from Lockbolt, and max level from Overseer. Each combat/ wave/ CELDC would drop a blue bags and squire valor based on blue bags dropped. Level 1 with GG monsters would drop 1-3 blue bag and 50% squire valor based on GG raid combat/ wave/ CELDC, Level 2 with Skar monsters (and similar valor) would drop 2-5, Level 3 with Lockbolt monsters (and similar squire valor) would drop 3-6 and max Level with Overseer monster (and similar valor) would drop 4-7. If the new Skar raid requires 180 energy to complete, then the actual raid would require 60 energy, but without 120 energy spent on squire valor blue bags, the base cool down would be 3 days reduced to 5 hours if 120 energy was spent on valor blue bags. The higher drop rate of blue bags in the later squire valor portal levels would encourage burning, since it would reduce cool down, but the valor rewards would offer an immediate reward.
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