PvP: Completing Feats or Balancing Effectiveness- ARCHIVED

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PvP: Completing Feats or Balancing Effectiveness- ARCHIVED

Postby Bj_Knows » Sun Aug 11, 2013 1:36 pm

New Subject
PvP: Completing Feats or Balancing Combat Effectiveness per Might Rating-ARCHIVED

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OLD Subject
PvP- Naked, Scanty, Slumming, De-Gemmed, Focus Gemming, Temp Over Gemming

Overview
De-Gemming is removing all your Gems, but still using all your Max Tier Gear, to deactivate Gems but keep Enchants.

Naked PvP is just using your Max Tier Weapon to deactivate Gems and Enchants.
Scanty PvP is removing your Chest Armor, Leg Armor, Cloak, Amulet, and Ring to deactivate Gems and Enchants.
Slumming is replacing any Gear (except Max Tier Weapon) with Tier 1 Gear to deactivate Gems and Enchants.
Sparkle Slumming is replacing any Gear (except Max Tier Weapon) with Tier 1 Gear, enchanted to Rank 3, to deactivate Gems and Rank 6 Enchants.

Focus Gemming is converting all of a gem color into a single Stat.
Temp Over Gemming is removing all your Gems, then only adding Gems for a few Stats.



Body
Defense from Armor does not count for Might Rating. Weapon Damage does not count for Might Rating. To lower your Might Rating, you can remove all your Gems. You will keep your Max Tier Weapon Damage, your Max Tier Defense and your Combat Enchants.

If your Amulet, Ring and Cloak have Luck Enchants, they will not help you in PvP. Remove the Amulet and Ring, then replace your Cloak with the next lower Tier. Ex: BarbSpice replaces her Tier 14 Cloak of Luck Rank 4 with her Tier 12 Cloak with no Enchants.

Naked PvP is just using your Max Tier Weapon. This allows you to keep the maximum Damage Per Attack. By removing all your other Gear, you also remove any increases in Might Rating from Enchants on that Gear. Your new Might Rating is based on your Weapon's Enchant Rank, Weapon's Gems, Your Tomes/ Hero Training, Melee Rating from Level and Magic Rating from Level. To further lower your Might Rating, you can also remove all Gems from your Weapon.

Scanty PvP is removing your Chest Armor, Leg Armor, Cloak, Amulet, and Ring. Three of the four biggest Might Rating Gear are Chest, Amulet and Ring. Amulet and Ring give you no Defense Rating, and are often enchanted with Luck, so removing them lowers your Might Rating with little change in PvP combat effectiveness. Chest and Leg often have a Rank 6 Enchant, removing them dramatically decreases your Might Rating. Chest and Leg are also your two most visible pieces of Gear. Part of winning PvP is demoralizing your opponent before the match even begins. This is why you can use your Helmet. With the Hide Helmet option, your opponent cannot tell if you are wearing one. You can leave on your Gauntlets and Boots since they provide a low contribution to your Might Rating, a low contribution to demoralizing your opponent, and give you two more pieces of Gear to use with Augment Gems. Currently Haste Gems are good for speeding up your Stun, Knockback and DOT attacks, because the Haste Curve is the same for all Level (Limited, Free Standing Stat Curve). Max Health Gems are good, because the *4 PvP Multiplier makes Max Health Gems more effective in PvP, and unlike all other Gems, they always increase your Health Bar by the same amount (Linear) instead of diminishing returns (Stat Curves).

Slumming is replacing any Gear (except Max Tier Weapon) with Tier 1 Gear. Tier 1 Gear does not activate Augment Gems. Deactivating Augment Gems lowers your Might Rating, without removing the actual Gems. Keeping the Gems makes it easier to reactivate the Gems for Raiding. If you De-Gem (actually remove the Gems), the Gems now take up space in your inventory. By Slumming, the Gems remain in the Gem Slots and take up no space in your inventory. By Slumming you also deactivate any of your Rank 6 Enchants.

Sparkle Slumming is when you enchant Tier 1 Gear specifically for PvP. If you Enchant your Slumming Gear with a Rank 3 Enchant, it is 50% as effective as a Rank 6, but requires 9% of the Enchant Materials. Ex: Nature Damage Rank 3 (Nature Damage +3%) costs 850 Essence, while Nature Damage Rank 6 (Nature Damage +6%) costs 9,350 Essence (850 Essence+ 8,500 Essence crafted into Refined Essence).

Focus Gemming is converting all of a gem color into a single Stat. Ex: Converting all Red into Max Health, converting all Red and White Slots to Max Health.

Temp Over Gemming is removing all your Gems, then only adding Gems for a few Stats. Ex: Removing all Gems, then adding Max Health and Haste Gems. Temp Over Gemming is most effective if you only add Gems until they start to dramatically lose effectiveness. Max Health is Linear and a good option. Magic and Melee are Free Standing Curves making them less effective in PvP if your opponent is 4 Levels lower. Haste is a Limited Free Standing Curve making it less effective in PvP if your opponent is 4 Levels lower, and having more diminishing returns than Magic and Melee. If you have Haste 30-35% from Tomes/ Hero Training, you can probably skip the Haste Gems as the increase in Might Rating will not be reflected in a significant decrease in casting times. All other Gems are Level Based Curves, so you gain +0% to +5% versus an opponent 4 Levels lower than you depending on how many points you have in the Rating and the Stat Rating Cap.

Note: Rumor says Phys Resist and Magic Resist Gems are more effective in PvP, but not to the degree of effectiveness of Max Health. (Edit: appears to be untrue).



MY PERSONAL OPINION

I do not work for Venan.

Trying to guess wildly at Venan's logic, Armor varies from Cloth to Mail, so it would be unfair to War Mages to count Defense for Might Rating. Weapon Damage varies from Sword 1.0 Speed to Axe 1.4 Speed, so it would be unfair to Shadow Walkers to count Weapon Damage for Might Rating.

BarbSpice can easily Raid Gobblin' Goblins, but the Rewards are poor, so she only does it for the Top 3 Feats. She prefers Karnak's Last Stand Raid, since her Crafted Potions, Major Runes, and Energy Potions return the maximum Captain Valor in that Raid. Since it takes 8,000 squire Valor to up convert to 1 Captain Valor, she is discouraged from only raiding Gobblin' Goblins.

Edit: Lower Might Rating gives lower Beta PvP Currency if you lose but also if you win.

Currently Winning in PvP is the only way to get PvP points and PvP Feats, this encourages Specs that maximize PvP combat effectiveness per point of Might Rating. I would prefer if PvP encouraged max Might Rating and PvP effectiveness.

Changes Venan could make:
PvP Points are based on the highest Level and highest Might character in a match.
Winner gets 100% of possible PvP points, while loser gets 50% of possible PvP points.
Change PvP Feats from X Wins to X PvP Points.

If Venan made these changes, then winning Max Might PvP matches would finishes the PvP Feats fastest, but even losing Max Might PvP matches to characters 4 Levels below you, would finish the PvP Feats.

Example:
Opponent is Level 30, Might Rating 33,451
BarbSpice is Level 30, Might Rating 22,090, Melee 2,341, Magic 2,942, Defense 2,382, Tier 14 Sword and Dagger (max Might Rating)
PvP win awards 8,000 points for Barb, while a loss awards 4,000 points.

BarbSpice is Level 30, Might Rating 5,211, Melee 1,018, Magic 1,018, Defense 2,382, Tier 14 Sword and Dagger (De-Gemmed)
Opponent is Level 26, Might Rating 5,211
PvP win awards 80 points for Barb, while a loss awards 40 points.

Instead of PvP Feat "Win 50 PvP Matches" the Feat is changed to "Earn 4,000 PvP Points"

It would take BarbSpice 50 wins at Level 30, Might Rating 5,211 (De-Gemmed) to earn 4,000 PvP Points, but only 1 loss to a Level 30, Might Rating 33,451 opponent to earn the same points and complete the same Feat. This would encourage her to only PvP at max Might Rating. Players would also be happy to be match with opponents +4 Levels higher, even if they lose, since they get more PvP points.




Bj_DWR

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PvP, Unadorned & Squire

Postby Bj_Knows » Sat Apr 26, 2014 6:45 am

Subject
PvP, Unadorned & Squire

Unadorned PvP is buying no gems initially. Instead of De-Gemming you simple skip buying the Gems in the first place. As CJ has proven, you can get very far in PvE with no Augment Gems.
Unadorned Squire PvP is buying no gems and spending squire Valor on Weapon and Armor (Note 1).

Note 1)
Teak wrote:If you do all of the above - by the time you reached lvl 10 when Lady Gwynn's Coliseum open, your character should have at least 1200 squire valors. I think I got at least 1400 from a current test run.
Use these to buy a tier 6 weapon/s and armours.
https://www.venan.com/boh_forum/viewtopic.php?f=13&t=6105
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Re: PvP: Completing Feats or Balancing Effectiveness- ARCHI

Postby Bj_Knows » Sun Jul 06, 2014 7:30 am

De-Gemming no longer helps. Elo based matchmaking aims for 50/50 chance you can win any PvP (theory). But in reality, if not enough people in top leagues, reduces leagues so everyone can find a match. Wide spread De-Gemming reduces Medal & Mark rewards for all players since rewards are league based.
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