by Saraa » Fri May 13, 2016 6:57 pm
I have the same concerns as Bbbb regarding damage output for the frost Knight and Inquisitors but without seeing timers(especially the ability to utilize aoe atks for OS, ie magma jet) and damage %ages it's really hard to tell. If those 2 classes are required to have one hand/offhand they may not be as competitive once they are mighty enough to do damage in OS. However I do see one potential way to help this...If the true goal is to encourage hybridization, the knight and inquisitors have the potential for 2 DOT abilities. Increasing the amt of damage they do over time would help offset individual atk damage as magic and melee gems will have to be split thus also lowering overall atk damage. Inquisitors doesn't have this issue as both abilities are magic based but the warden and Knight will suffer from full hybridization.
As for PvP, the biggest issue I see as of right now is the very long string atk the the warden will be able to utilize having both smoke bomb and BS, and the warden will be nowhere near as slow as the Justi so you can't even really compare the two.
Overall tho, until we get a chance to at least see some numbers and to a greater extent, play them, it's all speculation.