Hello guys I'm sure most of you already have your main character at level 20. Some of you might even have multiple level 20 characters. But I'm also sure that we have a lot more players that are just starting or learning the ropes. This guide is made specially for them but I do believe it would be helpful to anyone who takes the time to read this.
Currently the game has 11 bosses in order of difficulty:
1. Plaguerider Skar (Level 5-8)
2. Lockbolt (Level 7-10)
3. Zombified Overseer (Level 8-11)
4. Dark Kraken (Level 9-12)
5. General Zuur (Level 12-15)
6. Rotting Golem (Level 14-16)
7. Cerberus (Level 15-19)
8. Lord Helion (Level 14-17)
9. Guardian Dragon (Level 16-19)
10. Hunter (Level 18-20)
11. Ice Lord Vallus (Level 20)
You might say that Cerberus seem to be stronger than Lord Helion because of the bracketed levels. Believe me that is not the case even after the developers made Lord Helion easier to beat after the latest patch (Chapter 3: Dragonmoor).
I have been playing this game practically from the start (was among the 1st 250 players) and have fought these bosses hundreds of times. Basically to be successful in a boss battle you need to have the proper equipment, the proper buffs (blessings/potions/runes) and you need to have time.
EQUIPMENT
I will not be venturing into the specific equipment you need due the sheer number available and the fact that different players have different preferences when in comes to them. Just be sure that you have a complete set of equipment (helmet, amulet, cloak, chest armor, weapon, gauntlet, leg armor, boots, ring, shield/off hand ( not needed if you are using a 2 handed weapon). The most important for the Justicar and Shadow Walker classes is your weapon because without it you will be dealing only a small amount of damage. War Mages would not be using it as often but it is still needed especially if all your spells are in cooldown.
POTIONS
Technically you can fight a boss battle using only healing potions. High level players with good equipment can do this with ease but for lower levels it would be quite challenging. What type of healing potion to buy would depend on your maximum health and also on your budget. If for example your maximum health is only 750 buying the medium potion would be the best option instead of buying the more expensive large potion. Regardless of what type of potion you have I recommend at least 10-20 at any given time.
The next question is when to use it. You must use your health potions strategically. You must take into account how much damage the bosses can deal. In my months of playing I found out that when facing Ice Lord Vallus and The Hunter you need at least 700 at any given time. Even for the weakest boss you need at least 300. As a rule of thumb if your health is below 50% of maximum it would be a good idea to use one. There are some exceptions like if you are sure that your last hit would not miss then even if you have few health left then you don't need to use any potion. I find it cheaper to buy healing in the Glenfort Temple (100 silver for 500 health) after each boss fight.
The second potion is the cleaning potion which is considerably more cheaper than healing potions. But consider that if you are fighting a 3 creature mob the possibility of having at least 3 negative buffs is very high thus like the healing potion this should be used strategically. The following situations would merit an immediate use:
a. any enemy buff that would slow you down
b. any enemy buff that would lower your damage
c. any enemy buff that has stacked twice or thrice
From experience I found that using the potion when an enemy buff hasn't stacked yet is wasteful because the damage is not really that significant.
For the newer players all I can say is that you already have it quite easy because when they released BoH last December 2011 we only had the above mentioned potions, the bosses had a lot more health and deal a lot more and their special attacks procs more often. The first time I fought Ice Lord Vallus I used more than 20 large healing potions because he healed 25 times and I was avoiding The Hunter because his special attack Twin Strike procs a lot.
RUNES
The runes are a relatively new addition to the game having been introduced during the Dragonmoor update. Currently we have the following:
1. Break Rune -interrupts an enemy attack
2. Purge Rune - remove 1 beneficial effect from an enemy
3. Fire Rune - deals fire damage and burns for additional damage
4. Frost Rune - deals ice damage and slows enemy
5. Blight Rune - deals nature damage and decreases enemy damage
6. Spirit Rune - deals Spirit damage and decreases enemy defense
The break rune and purge runes I consider essential in your daily boss battles with the other 4 optional. I use break rune when the boss is either going to heal, going to stun you or going to use his special attack while I use purge rune exclusively when the boss has a buff that increases his melee or spell rating (e.g. fury). The break and purge runes if used correctly can prevent the boss from killing you with their combos. Ice Lord Vallus is particularly scary with his fury, stun and attack combo. The 1st few times I fought him I almost died because I wasn't aware of this combo.
The elemental runes are most useful for lower to mid level players because the damage they can deliver is usually better than their weapon/spell damage. But it is also useful for level 20 players especially those who haven't farmed or brought good gear. It is very helpful against Ice Lord Vallus because he can heal 1,500 health at a time.
Now the next question is which of the elemental runes to use? For normal mobs I recommend the fire rune because aside from the initial damage it also deals additional damage so it's like 2 attacks for the price of one. Next is the blight rune because it decrease enemy damage followed by either the frost or spirit runes.
For boss fights you must use the elemental rune that is the opposite of the bosses element. For Ice Lord Vallus you use the fire rune while for the Guardian Dragon you use the frost rule. Why you might ask? It is because I noticed that if you use the rune that is the same as their element you deal less damage. This is just my guess as I haven't confirmed it with the devs but it can be expected that the bosses have some resistances to their native elements.
TIME
OK you guys might again wonder why I included time as one of the things to have when entering a boss battle. This is once again for people new to boss battles. It is alright to be in a hurry to defeat the boss but make sure you do not press the wrong tabs or you could end up losing a lot of health or worst even dead. There is also a possibility that you will run out of potions and/or runes and cannot make the next attack because you know the next hit from the boss will kill you. The only option available is to wait for your health to regenerate but be sure not to wait too long otherwise the boss will also heal. In case you people do not know bosses regenerate a lot slower than players. Just how slow I do not know but the time is significant.
Another aspect of time is that you should have enough of it because remember before you reach the boss you will have to go thru 9 regular mobs and some of these mobs (e.g. Ice Wraith, Rat'leen Ice Mage) can also deliver significant damage. Actually the Ice Wraith can hit you for over 400 damage while the Ice Mage can stun you (dangerous if there are 2 other creatures with it).
OTHERS
I hope this guide has been very informative and helpful. I have wanted to write this for a long time but the forum took some time in coming. Anyway if I missed something feel free to PM me. I would acknowledge him/her for any additions I would do. Lastly why didn't I mention anything about specific class abilities to use during boss battles? It is because my next guide would be about specific class so stay tuned!!!