Update 1.4 - August 3, 2012

A preview of the newest features and previous build notes.

Update 1.4 - August 3, 2012

Postby Little_Mike » Mon Jul 23, 2012 7:08 pm

Recruit Friends

  • The Recruit Friends system has been implemented. Invite friends to Book of Heroes and receive rewards!
    • There is a new screen accessible from the main action bar that may be used to easily invite your friends to play the game by providing their e-mail address.
    • An e-mail will be sent to your friend with instructions on how to obtain and install the game.
    • Your friend will receive an invitation code that will be used to accept the recruitment offer. Once this code is entered and accepted, your friend will receive an in-game currency award to help them as they start playing. In addition, you will receive in-game currency awards when your friend starts playing and also when they reach certain level milestones.
    • Any friend you invite will automatically be added to your friend list in the game.

General

  • When you Respec, you can now assign the first four Ability points. In order to maintain the new user flow, the first four Ability points are still auto-assigned. After which, the Respec option opens up at Level 5.
  • Purchasing currency will now place the currency in an Account bank. All Characters under the same Venan Id will be able to access this pool of currency. When purchasing items, currency from the Character will first be used. Afterwards, currency from the Account bank will be used.
  • When a user is silenced in chat, a system message indicating this will now be posted to the Global channel and as a whisper to that user.
  • The maximum number of friends that may be attached to an account has been increased from 100 to 150.
  • A fourth Elite starting bundle for all classes have been added. This is the bundle you want to start with if you want to totally devastate your enemies!

Raids

  • All raids have changed in order to improve player experience.
    • The Plaguerider: This raid has been made easier. The cooldown has been increased by 30 minutes.
    • Lockbolt's Reign: This raid has been made easier and is now a 3 hour raid. The cooldown and rewards have been changed accordingly.
    • Wrath of the Overseer: This raid has been made easier and is now a 4 hour raid. The cooldown and rewards have been changed accordingly.
    • Risen from the Depths: This raid has been made easier and is now a 3 hour raid. The cooldown and rewards have been changed accordingly.
    • Attack at Dawn: The cooldown has been increased by 30 minutes.
    • Dark Lord Helion: This raid is now a 4 hour raid. The cooldown and rewards have been changed accordingly.
    • Cursed Keep: The cooldown has been increased by 30 minutes.
    • Vale of the Ice Dragon: This raid is now a 3 hour raid. The cooldown and rewards have been changed accordingly.
    • Forgotten Sentinels: The cooldown has been increased by 1 hour.
    • War of Fellmarsh: This raid is now a 4 hour raid. The cooldown and rewards have been changed accordingly.
  • A new starter raid, Gobblin' Goblins (Tier 1, 2 Hours, 0 Might), has been added! Protect the Mucky Duck Inn from a group of hungry goblins!
  • Onslaught mode has been implemented and added to two new raids. Please note, the cooldowns for these raids are longer than normal while we evaluate Onslaught mode.
    • Crypt of Corruption (Tier 2, 2 Hours, 2300 Might): Helion's dark energy has corrupted an Eldritch Guardian in a forgotten crypt in Lake Nithus! Stop it before the corruption spreads to the rest of the land!
    • The Shadow Comes (Tier 3, 3 Hours, 7250 Might): The Hunter plots his revenge on Glenfort with the gathering of the Hand of Shadow in Dragonmoor. Foil this plot to protect Glenfort once again!
  • Onslaught mode will be first introduced with these two new raids. As we evaluate data, more raids will be updated to include Onslaught type encounters.
    • For 4 Energy, you have a certain amount of time to defeat as many encounters as you can.
    • Ability Cooldowns, Buffs, and Debuffs are maintained between encounters.
    • The more encounters you defeat, the more RPP and rewards you receive!
    • Gear up, evaluate your Spec, and optimize Ability rotations in order to defeat as many encounters as you can before time runs out!
  • Queen Bogworm in Forgotten Sentinels should now drop an appropriate amount of Silver.
  • General Mal'zann in War of Fellmarsh has put on better gear.
  • Emperor Trask in War of Fellmarsh now properly utilizes the shield barriers he puts up.
  • The 5 minute warm up time before a Raid no longer count towards the duration.
  • You can now view the entire RPP leaderboard in the Raid information screen while in the zone map.
  • The Raid information screen while in the zone map now properly displays the number of last active Guild members.
  • Raid Bosses now appear more fearsome!
  • You can no longer enter a raid when over the inventory cap.
  • RPP bonus no longer resets when switching phases, exiting to the map screen, or exiting the application. The bonus will still reset if you enter a different zone location, such as a combat area or the shops within Glenfort.
  • Cleaned up end of raid conditions so it is more clear to the user.
  • Top 3 RPP contributors now receive reward bonuses: 1st Place: 20%, 2nd Place: 15%, and 3rd Place: 10%. The achievements for completing raids as the top contributor have changed to completing raids as one of the top 3 contributors.
  • Ties are now appropriately handled when distributing raid rewards or generating raid report mail. The bonus reward for top contributors will be correctly split between characters who tie for one of the top ranks.

Guilds

  • Might Requirement has been added as a Guild management option. Players who do not meet this requirement will no longer be able to apply to the Guild.
  • Guilds that have reached the maximum of 60 members will no longer appear in the join Guild list.
  • Two additional Guild Roles have been added: Veteran and Recruit. The following is a list of Roles and their permissions:
    • Guild Master: Disband Guild, Promote users up to Guild Master, Demote/Kick users, Accept Applicants, Manage Guild, Start/Cancel Raids
    • Officer: Promote users up to Veteran, Demote/Kick Veteran users and lower, Accept Applicants, Manage Guild, Start/Cancel Raids
    • Veteran: Start/Cancel Raids
    • Member: No permissions
    • Recruit: No permissions
  • You must now be Level 7 and pay 5 Gold Shields in order to create a Guild.
  • You can now view the Power and Prestige Guild leaderboards when not in a Guild.
  • You can no longer Disband a Guild if there are still members left.
  • Guild information will now properly refresh after joining a Guild.
  • A small percentage of Power earned in Raids will now be added to Prestige with no decay over time.

Combat

  • Combat state is now being saved and will load at a specific checkpoint when logging into a character that is in combat.
  • Consumables in combat are now sorted alphabetically in the combat button tray.
  • Damage Over Time Debuffs can now critically hit. This includes the War Mage's Combustion Ability.
  • The Shriek sound effect has been changed to something less annoying.
  • Health regeneration has been removed while in-combat. This also addresses an exploit where you can avoid death when pausing the game.
  • The Defend Buff will now get properly removed after dying while Defending.
  • Fixed an issue that would desync the player when going into the Character management screen at the end of combat in certain situations.

Quests and Zones

  • A new raiding specific questline has been added.
  • New Daily Bounty quests have been added.
  • The areas you need to visit in the quest "The Old Tomes" now require 1 Energy each instead of 5.
  • The Giant Leeches of Fellmarsh have left the arid lands of The Barrens for the more hospitable Ferndell Swamp.
  • The Steppes of Cerberus dungeon now contains more canine minions.

User Interface

  • There is now a confirmation dialog that displays all relevant information when creating a Venan Id.
  • The last Venan Id email used to log in is now saved and restored in the log in screen.
  • Fixed issues with the Raid button info in combat that would display erroneous information.
  • Guild Challenges now properly displays when viewing Guild information in a Raid.
  • The Guild news feed no longer displays "by Venan".
  • Fixed an issue that could lead the game to lock up when tapping on Guild information in the Guild Search screen rapidly.
  • The Chat preview pane will no longer display out of date messages.
  • The auto-correct option has been added. This will enable auto-correct while typing into the Chat, Guild MOTD, and Guild Description fields. This option overrides the device's system option for auto-correct.
  • "REWARDS" has been renamed to "ATTACHMENTS" in the Mail message screen.
  • Item information now displays properly when tapping on the item icon in the Mail message screen.
  • You can no longer delete Mail with rewards attached. You must first claim the rewards before you can delete the message.
  • You can now purchase multiple quantities of currency in Majerio's Shop.
  • Hero Tokens are now displayed instead of Silver in the currency preview tray in the Hero Training screen.
  • There is now a confirmation dialog when unlocking an Augment Gem Slot.
  • The delete Character button has been removed from the Create New Character pane.
  • Fixed an issue where under certain conditions, you could touch items behind the Quest screen.

Bug Fixes

  • General improvements have been made to the connection error flow. Certain connection failures can now be retried properly.
  • Fixed several issues that would cause the game to lock up indefinitely with the golden spinner; most notably at the end of combat.
  • You will no longer get kicked out of a Grind or Raid zone when you load back into a fight that you are currently engaged in. You will still get kicked out of the zone if you log off while the Leave/Continue dialog is still visible.
  • The zone location popup will now close properly when entering a Narration-only location.
  • There is now a sound effect when purchasing Hero Training and Augment Gem Slots.
  • Chat messages will now properly be updated after backgrounding the game for a long period of time while in the Chat screen.
  • Fixed an issue that would cause the redemption of currency after an In-App Purchase to fail when logging into a Character.
  • You can no longer heal yourself at the temple when at full health.
  • When completing a guild objective during a non-raid combat, guild prestige will now be recalculated immediately.

iOS

  • Fixed a bug on iOS that would crash the application after backgrounding for a long period of time.

Android

  • The initial client application size has been reduced. Additional assets are now downloaded at first launch. This should resolve issues with some Android devices that were unable to properly download and install the game.
  • The whisper button has been fixed and should work properly now on Android.
  • Auto-correct has been implemented on Android.
  • Text boxes that have a lot of text (Guild management motd/description, Mail body, etc.) can now scroll.
  • Push notifications have been implemented on Android. You should now be able to receive notifications when your Guild starts a Raid!
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Re: Patch 1.4.0 - PREVIEW

Postby Marney » Mon Jul 23, 2012 7:34 pm

Excellent! I'm looking forward to Onslaught mode. It'll be nice to get rid of Arcane Barrier too, finally, and getting rid of health regen in combat was a good call. :)
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Re: Patch 1.4.0 - PREVIEW

Postby Celestial_Cavalier » Mon Jul 23, 2012 7:40 pm

Wow yeah that onslaught mode is very, very interesting!!!
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Re: Patch 1.4.0 - PREVIEW

Postby GioRGiO » Mon Jul 23, 2012 7:48 pm

Yay! Onslaught sounds awesome :) big thanks to venan for all your hard work :)
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Re: Patch 1.4.0 - PREVIEW

Postby Rabid_Old_Lady » Mon Jul 23, 2012 9:28 pm

Marney wrote:Excellent! I'm looking forward to Onslaught mode. It'll be nice to get rid of Arcane Barrier too, finally, and getting rid of health regen in combat was a good call. :)


Agreed Marney! Haven't used Arcane barrier in a loooong time.
Really looking forward to putting in a set amount of energy for a kill-fest! :D
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Re: Patch 1.4.0 - PREVIEW

Postby Writersareliars » Mon Jul 23, 2012 9:38 pm

Really fantastic ideas and fixes here! Great work!
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Re: Patch 1.4.0 - PREVIEW

Postby Hotasfire0Coolasice » Mon Jul 23, 2012 10:21 pm

Awesome! Can't wait!
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Re: Patch 1.4.0 - PREVIEW

Postby Peter34_merc » Tue Jul 24, 2012 1:32 am

Nice to see BoH moving forward. I had seriously thought about taking a 6-or-so-week long pause from the game, and then come back and see if you guys had actually followed up on what you wrote to me via FB-mail some months ago, that your future plans was to update the game more often but in smaller increments.

The 1.3 patch is already very old, and it's good to finally see some game design progress!

How much Energy will Onslaught cost, and how does percentage raid progress work in Onslaught mode?

IIRC, Apple takes about a week to approve a patch, so we should expect 1.4 to arrive early next month...
--
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Re: Patch 1.4.0 - PREVIEW

Postby Peter34_merc » Tue Jul 24, 2012 1:47 am

By the way, does anybody ever actually buy silver from you? I've always thought silver was overpriced to the point of disease. Do you have any internal statisics showing that any player has actually ever purchased any amount of silver?

I think you need to slash silver prices, or up the amounts, or both. Gold in-app purchase is fine (I'm sure you're making a pretty penny, here), but silver scales differently (with character level, e.g.) and simply is not attractive to purchase at all, to me, and I doubt it is attractive to anyone else either.

And have you done anything to improve game-mechanical transparency in this patch? I'm particularly thinking about monster elementary resists. Stronger and less ambiguous feedback, when a monster resists an attack or rune, would be very nice.

All I know is that a wide range of Felmarsh mobs resist my Shadow Walker's poison, pretty much all mobs except the Rath'een against whom I know poison is good to use. And it seems logical that most Frozen Vale mobs resist frost.

But those are only guessed, and it is difficult and arbitrary to try to guess about the mobs from earlier zones, since their zones don't have so much enviromental flavour, and anyway my point is that we players shouldn't have to guess. Rather, we should be told by the game interface, via transparent game mechanics. E.g. via a big fat "Resisted" text that pops up on the screen when a mob resists a poison, fire or frost attack.
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Re: Patch 1.4.0 - PREVIEW

Postby Peter34_merc » Tue Jul 24, 2012 1:50 am

What is the purpose of the Recruit rank in a guild? Your post suggests that it has the exact same rights and privileges as Members.

Does Onslaught work based on realtime or in-game time? My suggestion on how to fix raids was based on in-game time (a certain number of server ticks per X Energy), but it's not clear from your post whether Onslaught is based on that, or on realtime.
--
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