Update 2.0.2 - February 5, 2014

A preview of the newest features and previous build notes.

Re: Update 2.0.2 - February 5, 2014

Postby SkyLeahWW » Wed Feb 05, 2014 11:32 pm

Should be available on kindle now, got mine updated. You need to delete and reinstall it to get it to work.
SkyLeahWW
 
Posts: 2
Joined: Wed Feb 05, 2014 4:45 pm

Re: Update 2.0.2 - February 5, 2014

Postby Bbbb » Wed Feb 05, 2014 11:34 pm

91Romeo wrote:Yeah the runes are sucking ATM...didn't see it mentioned about changing the way they work in the patch notes


To describe in better detail, it appears that duration and cooldown are identical now. Previously, the cooldown was less than the duration. It makes them a lot less useful because if you are trying to keep the spirit debuff going, it now has to expire before you renew it meaning you issue hits without the debuff going. Also, if you were stacking fire via runes, you can't do that anymore.

The patch notes only mentioned a description change, but there was a change beyond that.

The net effect is that I will be buying less runes because it is not possible to use as many during onslaught.
Bbbb
 
Posts: 2070
Joined: Thu May 31, 2012 11:53 pm

Re: Update 2.0.2 - February 5, 2014

Postby alittleghost » Thu Feb 06, 2014 12:27 am

I just noticed the difference in rune effect duration and I really dislike it! It wasn't mentioned in the patch notes at all, is this a bug? Please fix it ):
alittleghost
 
Posts: 27
Joined: Wed May 23, 2012 11:44 pm

Re: Update 2.0.2 - February 5, 2014

Postby DjCleric » Thu Feb 06, 2014 2:51 am

[*]Fixed a bug with certain rune descriptions to cause them to be displayed with the wrong duration.


I believe this fix was for this bug, Frost Rune Duration Text.
viewtopic.php?f=20&t=5433


Now, all the runes effects will last for 3 seconds except for fire runes which will last for 5 seconds.



Venan, you guys mentioned nothing about rune duration changes but made them. It is a low move. :evil: :x
User avatar
DjCleric
 
Posts: 422
Joined: Fri Mar 22, 2013 10:57 pm

Re: Update 2.0.2 - February 5, 2014

Postby JacynTaralax » Thu Feb 06, 2014 3:58 am

Where is the news about valentines event
JacynTaralax
 
Posts: 38
Joined: Mon Sep 09, 2013 7:28 am

Re: Update 2.0.2 - February 5, 2014

Postby Illy_the_Red » Thu Feb 06, 2014 9:39 am

DjCleric wrote:
[*]Fixed a bug with certain rune descriptions to cause them to be displayed with the wrong duration.


I believe this fix was for this bug, Frost Rune Duration Text.
viewtopic.php?f=20&t=5433


Now, all the runes effects will last for 3 seconds except for fire runes which will last for 5 seconds.



Venan, you guys mentioned nothing about rune duration changes but made them. It is a low move. :evil: :x


Please change this back, otherwise increasing the silver drop rate was pointless. Now, using runes will become completely unsustainable (as someone already mentioned). Spirit runes were completely fine before.
Illy_the_Red
 
Posts: 1587
Joined: Wed Jan 02, 2013 8:49 pm

Re: Update 2.0.2 - February 5, 2014

Postby Karilyn » Thu Feb 06, 2014 10:27 am

Im running on a Visual Land Prestige (Google store) & am having problem with the upgrade. I went to upgrade & all it did was re-install the 2.0.1 it was already running. The market doesn't even have 2.0.2. :x Has everyone else's worked out by now, or are there people still having problems? :? Thank you
Karilyn
 
Posts: 10
Joined: Thu Jan 16, 2014 11:40 pm

Re: Update 2.0.2 - February 5, 2014

Postby Trance_69 » Thu Feb 06, 2014 1:46 pm

Is it only me experiencing that the game is much slower and laggy now after the update?
Takes longer time to load the game and even when im fighting between the waves in a raid or in a normal dungeon the next wave of monsters takes longer time to load...
Using Android Cellphone Samsung S4
Trance_69
 
Posts: 17
Joined: Wed Oct 23, 2013 8:15 pm
Location: Sweden

Re: Update 2.0.2 - February 5, 2014

Postby scurvynaive » Thu Feb 06, 2014 2:00 pm

Ilyana wrote:
DjCleric wrote:
[*]Fixed a bug with certain rune descriptions to cause them to be displayed with the wrong duration.


I believe this fix was for this bug, Frost Rune Duration Text.
viewtopic.php?f=20&t=5433


Now, all the runes effects will last for 3 seconds except for fire runes which will last for 5 seconds.



Venan, you guys mentioned nothing about rune duration changes but made them. It is a low move. :evil: :x


Please change this back, otherwise increasing the silver drop rate was pointless. Now, using runes will become completely unsustainable (as someone already mentioned). Spirit runes were completely fine before.



I second this. Mostly because it is now literally impossible to maintain a rune debuff with exception of fire. For me it is not even about the silver cost, which is admittedly unsustainably high, because it is not required to use runes in onslaught. Obviously it is a huge benefit but no one is putting a gun to your head and making you buy them. Being unable to maintain said buff however is garbage and means a significant nerfing of every single player. Not cool.

I am a wm and this nerf hurts me way more than the actual changes to wm, I can only imagine how justi feels who were already lousy at onslaught and then got hit with this nerf.
scurvynaive
 
Posts: 49
Joined: Mon Jun 24, 2013 6:29 pm

Re: Update 2.0.2 - February 5, 2014

Postby scurvynaive » Thu Feb 06, 2014 2:04 pm

Trance_69 wrote:Is it only me experiencing that the game is much slower and laggy now after the update?
Takes longer time to load the game and even when im fighting between the waves in a raid or in a normal dungeon the next wave of monsters takes longer time to load...
Using Android Cellphone Samsung S4



Yes I have experienced the same thing. fwiw I also have a samsung phone.
scurvynaive
 
Posts: 49
Joined: Mon Jun 24, 2013 6:29 pm

PreviousNext

Return to Game Updates

Who is online

Users browsing this forum: No registered users and 1 guest

cron