Update 1.6.1 - May 23, 2013

A preview of the newest features and previous build notes.

Re: Update 1.6.1 - Preview

Postby Swanstar » Thu May 23, 2013 5:41 pm

Darkhorse wrote:Raids
  • The raid cap for all raids has been raised to 100 members!
  • With the change to all raid caps, some raids have had their number of waves adjusted. Here is the approximate number of raiders we have balanced each raid around (regardless of the targeted balance number, the raid cap will still be 100 guild members for each raid):
    • 10 Raiders (no sigils): Gobblin' Goblins
    • 15 Raiders (squire sigil and less): The Plaguerider, Lockbolt's Reign
    • 20 Raiders (squire sigil and less): Wrath of the Overseer, Risen from the Depths
    • 25 Raiders (soldier sigil and less): Crypt of Corruption, Attack at Dawn
    • 30 Raiders (soldier sigil and less) - at least guild loyalty lvl 2): Dark Lord Helion, Cursed Keep
    • 35 Raiders (knight sigil and less) - guild loyalty lvl4): Vale of the Ice Dragon, War of Fellmarsh
    • 40 Raiders (Knight sigil and less) - guild loyalty lvl 5): Horde of the Goblin King, Karnak's Final Stand, Battle of the Vile Gate
  • All raids have had the number of mercenaries capped at 50% of expected raiders


Fixed!!!

Note: by ____ sigil and less I mean a player should have all sigils up to this requirement (including silver bough sigil)
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Re: Update 1.6.1 - May 23, 2013

Postby zadam » Thu May 23, 2013 7:56 pm

Amtep wrote:Well I'm glad they addressed the issues of too much variety in the kv raids and too much socializing between guilds. I'm really looking forward to the more focused experience of doing the same raids with the same people over and over and over again.


:lol:

Bwahaha so true! Why remove raids? Why limit mercing? It's just silly.
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Re: Update 1.6.1 - May 23, 2013

Postby CIA_JettGeek » Thu May 23, 2013 9:29 pm

Lady_Katy wrote:That message will appear if the network is slow or if you are out of space on your device. Try again in a few minutes. If you are still having difficulties, make sure you have enough free space on your device to download the update.


I've got the Galaxy S3 with about 9 GB of free space and it continually stops around 662 to 666 kb into the download. Network connection is fine also.
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Re: Update 1.6.1 - May 23, 2013

Postby Romain » Thu May 23, 2013 9:38 pm

Fizz_Eric wrote:
Romain wrote:
Fizz_Eric wrote:I'm glad the idea of 30 min cooldowns is good.

:( :(


I meant gone lol!!!! My bad!! I'm glad they're gone!!! not good. opps!!

Hence the " :( ".
Like beebs, I liked the idea of being able to join a raid in my guild at more or less anytime. Well, we'll see. Maybe KFS isn't that hated anymore and we don't have to run VG only.
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1.6.1

Postby DöñK » Thu May 23, 2013 11:03 pm

**Deleted post**
Last edited by DöñK on Tue Jun 11, 2013 11:04 pm, edited 1 time in total.
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Re: Update 1.6.1 - May 23, 2013

Postby Sodak » Thu May 23, 2013 11:35 pm

Magic_Rat_of_Eld wrote:
Lady_Katy wrote:That message will appear if the network is slow or if you are out of space on your device. Try again in a few minutes. If you are still having difficulties, make sure you have enough free space on your device to download the update.



I have 8.5GB free and a good connection. Are you sure? To add a little to this, re-indtalled from scratch, it updates to 17MB or so and bombs. Then when I try again it is trying to update 10MB or so and keeps failing at 666kB! :-)



I'm glad I saw your post. I was freaking out over the 666kb everytime.
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Re: Update 1.6.1 - May 23, 2013

Postby EricM » Fri May 24, 2013 12:46 am

I'm a little confused. It feels like basically you guys decided to carry through with whatever you wanted in the first place while going about it in a roundabout way to trick us into it.

Right after 1.6 was implemented (pre-1st patch), it was ridiculous. 2200 some waves in VG in 2 hours, 15 minutes. We complained, you temporarily shifted it.

Now... its back to ~2038 waves... in 2 hours, 05 minutes?!? That's.... the same pace as the one you wanted initially... except now you've killed mercing along with it -_-

Why is there this need to make this game more difficult by the day? It's inherently casual. So what if everyone was getting gold. No matter... its a game! We play to have fun, to work together, and succeed. The fact that golding a raid was so easy is a testament to how well the community worked together. Honestly, I was way more tempted to burn pre-1.6. Sure, a gold VG or GK could have been done solo by 6-7 burners... but it could also have been done by 45 casual members hoping in to help.

Now look at things... good luck finding 40 members online willing to spend e on regen til the end outside of the top guilds. :/
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Re: Update 1.6.1 - May 23, 2013

Postby zadam » Fri May 24, 2013 2:35 am

Any update on the 666kb download fail issue yet?
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Re: Update 1.6.1 - May 23, 2013

Postby Frieda » Fri May 24, 2013 2:48 am

I am unable to access the site as the new update will will not load properly
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Re: Update 1.6.1 - May 23, 2013

Postby _Marc_ » Fri May 24, 2013 5:16 am

zadam wrote:Any update on the 666kb download fail issue yet?


I had the same problem on 3g network (although it's pretty fast). I could install the game only thru WiFi, which is weird.
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