Update 1.6 - May 8, 2013

A preview of the newest features and previous build notes.

Re: Update 1.6 - May 8, 2013

Postby SuPeЯcДlÏfГaĞiLi5tiСeЖpÎaLiDoСiФ » Wed May 08, 2013 10:16 am

Thank you Venan! Looks like I'll be waking up to a nice surprise ;)
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Re: Update 1.6 - May 8, 2013

Postby ARCs_Baddman » Wed May 08, 2013 10:44 am

DarkHorse wrote:The energy refill pane has been redesigned. Energy can now be purchased in the following denominations: 12 energy for 4 gold shields, 24 energy for 8 gold shields, or “Fill up” for a variable rate. You can only “Fill up” if you need more than 12 energy. The 20 energy potion has been upgraded to 24 energy to accommodate this.








Does this mean the Gs price at black market changed as well for the 20E potion since its been changed to 24E it's not indicated in your patch notes ?
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Re: Update 1.6 - May 8, 2013

Postby Possessed_Mithrid » Wed May 08, 2013 11:12 am

Boss_Lovin_Spoon_Full wrote:P.S. I couldn't help but notice the Love-n-Fixes you've bestowed upon the Justicar. :D *shakes head with sly grin* I almost feel guilty. heh. I already pwn the best and fastest "RPP Rats" Glenfort has to offer... Now it's just going to get embarrassing. :D

-Drach


Its a shame Drach...you have proven the superiority of a Justi such that I had to go and build one...and I can see why now...the dmg bonus is amazing. And now I get a faster cleave...sweet!
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Re: Update 1.6 - May 8, 2013

Postby Tiffy » Wed May 08, 2013 12:31 pm

Mcluvin wrote:
Tiffy wrote:
Mcluvin wrote: Dual Wield 3 increases regular melee attack damage by a TON .


By a ton? Really? :(

Let's say using a t14 Swods for main hand, t14 off hand...

T14 sword range 790- 966 damage
T14 off hand range 234-286 damage

Mini Damage : Main hand 790 + off hand with DW3 (585) = 1375. *off hand is 234+ 234X 150% = 585
max damage : Main hand 966 + off hand with DW3 (715) = 1681. * off hand is 286 + 286 x 150% = 715

So with DW3. Sword range 1375- 1681
Compare to a 2H sword range 1317 - 1610

Need 3 points in DW for SW's sword to par with a 2Hander

150% ...the multiplier seem a lot but it also depends on what ur multiplying it on, when initial damage is soooo low, it doesn't increase ur overall damage by A TON.


Now tell me how else you'll get that much damage :)

Also you didn't include your Melee rating in that damage calc.

You also didn't include how much 15% Melee does for you.


U saying I should be happy that I need to use 3 ability point to be able to do similar damage compare to a 2H weapon?
And justi can put 3 points in +15% melee (apply to all their attack), Which mean justi is still still 15% stronger than SW
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Re: Update 1.6 - May 8, 2013

Postby Shekka » Wed May 08, 2013 1:47 pm

I like the new main screen pic!
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Re: Update 1.6 - May 8, 2013

Postby SnowFalcon » Wed May 08, 2013 3:29 pm

The guild favors are not working, rest seems OK for what I've tested.
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Re: Update 1.6 - May 8, 2013

Postby GlaNiK » Wed May 08, 2013 4:16 pm

Was there any change relating haste?

I notice that few of my WM spells needs more time to cast, not a big difference (0.01s) but it makes a big difference to me.


edit: It's a guild favor missing because of guild loyality :)
Last edited by GlaNiK on Wed May 08, 2013 6:16 pm, edited 1 time in total.
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Re: Update 1.6 - May 8, 2013

Postby Punka » Wed May 08, 2013 4:29 pm

Dave wrote:As several people have guessed, the caps are just there to prevent a wide variety of abusive behaviors. We don't expect them to have any effect at all on normal gameplay.

They are for Gs bunr only . Remove cap !!!!
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Re: Update 1.6 - May 8, 2013

Postby TWW_inostupid » Wed May 08, 2013 5:06 pm

Not happy with the limits on raids, seems like you guys are just trying to make people spend money
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Re: Update 1.6 - May 8, 2013

Postby Blaezinn » Wed May 08, 2013 5:58 pm

I am a fan of the update except for two things. The limit on the amount of raiders per raid is not acceptable. The second thing is the time changes for raids. I don't understand why or how changing these two things are going to help this game.
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